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If you want to make advertisement for your server, you should not forget the following data:
- server name in the line for reference text
- IP address
- server rules?
- URL to your server or use [servermonitor]
» further information
Wenn du Werbung für deinen Server machen willst, dann solltest du folgende Angaben nicht vergessen:
- Servername in der Betreffzeile
- IP-Adresse
- Serverregeln?
- URL zu deinem Server oder benutze [servermonitor]
» weitere Informationen
Si tu veux faire de la pube pour ton serveur, alors il faut pas oublier les points suivants:
- Le nom du serveur dans la ligne du sujet
- l'adresse IP
- Les regles du serveur
- URL vers ton serveur ou utilises le [servermonitor]
» autres infos
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> Servers out of ranking..., Ausgeschlossene Server aus dem SL-Ranking
Rating 4 V
sl.Proddi
post Feb 24 2007, 12:18 PM
Post #146


Group Icon Chief_Software_Architect

Group: Management

Joined: 10-May 04
From: Germany
Member No.: 2



ich denke, es ist folgende Zeile. Die hervorgehobenen Optionen sollten deaktiviert sein.

ZITAT
g_serverInfo [integer]
Use this cvar to change the behaviour of the 'serverinfo' string. This string is printed in response to the 'getstatus' primative command used by game browsers. This is a bitflag cvar that currently accepts the following flags:

1 - Display player team information using the 'P' cvar in the server info string. (etpro and etmain 2.60 behaviour)

2 - Display player team information using the 'Players_Axis' and 'Players_Allies' cvars in the server info string. (etmain < 2.60 behaviour)

4 - Display the 'campaign_maps' cvar in the server info string. This contains a comma delimited list off all the maps in the current campaign. Only works if you have g_gametype set to 4.

8 - Displays the 'C' CVAR in the server info string. This is a string containing the current map number in the campaign, and total maps in current campaign, in the form of "xx,yy". Only works if you have g_gametype set to 4.
16 - Starting with 0.5.1, the class charge times will not be present in the server info string unless this flag is set. They were removed by default in order to make room in the serverInfo string for more useful information. These cvars are g_medicChargeTime, g_engineerChargeTime, g_LTChargeTime, g_covertopChargeTime, g_soldierChargeTime.

32 - Send KR (KillRating) instead of XP in SERVERINFO string. This is overriden by flag 64.

64 - Send PR (PlayerRating) instead of XP/KR in SERVERINFO string. Overrides flag 32.


NOTE: this cvar MUST be set prior to loading the first map. You will not be able to change this cvar once the game code is loaded.

NOTE: the serverInfo string has a fixed length of 1024 characters. This space is shared with any cvar you create on your server with the 'sets' command. If you use up too much space with 'sets', your server will fail to start. It will print the message "Info string length exceeded" if you don't have enough space left in your serverinfo string to handle the g_serverInfo flags you've selected. To fix this, either remove some sets cvars from your config, or use different g_serverInfo flags.

Default is 1.


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Du hast nur einen Termin im Leben und der ist bereits terminiert !

http://video.google.de/videoplay?docid=5024787479139933029
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Steeltiger
post Feb 24 2007, 07:56 PM
Post #147


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Group: Members

Joined: 12-October 05
Member No.: 16066



ZITAT(Sonyfan @ Feb 24 2007, 11:31 AM) [snapback]36880[/snapback]
@Steel

Nachdem Du ja das Damage XP 1 nach einer netten ICQ Konversation rausgenommen hast können wir Deinen Server wieder in die Wertung aufnehmen. sign_fixed.gif

Gruss Sony! friends.gif


So die Sache ist behoben. Es war die Variable g_serverinfo 63. Das Bit 32 setzt die Wertungh von XP um auf die ETPUB internen Kill/Playerratings, diesen kamen dann in der sl an. War nicht gut dokumentiert an dieser Stelle, ich dachte ich mache lediglich die Serverinfo detaillierter bzw. die XP Messung feiner.

Sry nochmal für die Umstände und fettes Danke an alle, die mir so flott geholfen haben: Knut, Proddi und Rippchen!

Ihr seid als Ehrengäste auf der BierBar immer willkommen :).


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Sonyfan
post Feb 24 2007, 08:06 PM
Post #148


Group Icon Support & Assistant_Chief_Translator

Group: Management

Joined: 4-August 05
From: Munich / Bavaria / Germany
Member No.: 12333



Kein Problem, Steel! Server ist wieder im Rating. sign_fixed.gif


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Hellraiserr
post Mar 27 2007, 08:07 PM
Post #149


Group Icon Master Sergeant

Group: Members

Joined: 4-July 05
From: Netherlands weedheaven
Member No.: 10679



82.192.78.8:27970

This server has a very high modified xp rating
You should check it out


This post has been edited by Hellraiserr: Mar 27 2007, 08:08 PM


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WeedHeaven|No*Xp*Reset
84.244.186.26:27960 50 slots
http://www.weedheaven.com
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NHLfan
post Mar 27 2007, 08:12 PM
Post #150


Group Icon General of the Army

Group: Members

Joined: 8-August 04
From: Vienna, AT
Member No.: 366



ZITAT(Hellraiserr @ Mar 27 2007, 09:07 PM) [snapback]38595[/snapback]
82.192.78.8:27970

This server has a very high modified xp rating
You should check it out

jep, dem stimme ich zu:
ZITAT
[...]
g_balancedteams = 1
g_bluelimbotime = 20000
g_damagexp = 1
g_friendlyfire = 1
g_gametype = 4
[...]


rating disabled


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gary3890
post Apr 1 2007, 06:51 PM
Post #151


Group Icon Corporal

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Joined: 24-September 06
Member No.: 34375



ì noly wanted to say that my server FreakHeaven now changed g_damagexp to normal again and the server changed name LP*Heaven and the ip is 82.192.78.8:27970
so can u make it ranked again?
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NHLfan
post Apr 1 2007, 07:08 PM
Post #152


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Group: Members

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From: Vienna, AT
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ZITAT(gary3890 @ Apr 1 2007, 07:51 PM) [snapback]38790[/snapback]
ì noly wanted to say that my server FreakHeaven now changed g_damagexp to normal again and the server changed name LP*Heaven and the ip is 82.192.78.8:27970
so can u make it ranked again?

I will look at this as soon as I'm home


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gary3890
post Apr 4 2007, 07:33 PM
Post #153


Group Icon Corporal

Group: Members

Joined: 24-September 06
Member No.: 34375



still nothing
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NHLfan
post Apr 4 2007, 10:22 PM
Post #154


Group Icon General of the Army

Group: Members

Joined: 8-August 04
From: Vienna, AT
Member No.: 366



ZITAT(gary3890 @ Apr 4 2007, 08:33 PM) [snapback]38943[/snapback]
still nothing

done - sorry for delay


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Sonyfan
post Apr 10 2007, 03:34 PM
Post #155


Group Icon Support & Assistant_Chief_Translator

Group: Management

Joined: 4-August 05
From: Munich / Bavaria / Germany
Member No.: 12333



@ETC Jay

Danke für Deine ICQ-Nachricht. Die beiden ETC-Server wurden wieder zurück ins Ranking genommen. Aber Jay, betrachte dies als letzte Chance. Wir haben nicht die Zeit permanent Deine Servereinstellungen für ein faires SL Ranking zu prüfen. old.gif

Thanks for your ICQ-Message. The both ETC-Clan Server are back into ranking. But Jay, consider these as the last chance. We have not permanent the time to check your serversettings for a fair SL Ranking. old.gif

Greetz Sony!

ZITAT
Back to Ranking:

2007-04-10ETc|Clan,XPSave,JayMod I 8SEC SPAWNTIME -> not fair xp-distribution (tuning reconfirmed) / sl.Sonyfan / 2007-08-10
2007-04-10ETc|Clan,XPSave,ETPubII 8SEC SPAWNTIME -> not fair xp-distribution (tuning reconfirmed) / sl.Sonyfan / 2007-08-10


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brubeaker
post Apr 10 2007, 03:38 PM
Post #156


Private

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Joined: 10-April 07
Member No.: 50020



ups, jetzt hab ich es gelesen.. ich sach ihm ma bescheid..

ach ja..alias ETc|ruphus da bum



This post has been edited by brubeaker: Apr 10 2007, 03:45 PM
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[FAG]Raizak
post Apr 11 2007, 05:04 PM
Post #157


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Member No.: 36074



This is in reguards to the [FAG]Clan Pub XP Save being takeing out of rank.

Our XP system is basic settings, I think that looking at the numbers it might seam amped up. Cause we have a 60 slot server that stays full, Normaly 45 to 60 players. In turn that makes for some high xp per round.

Let me know what you need, So we can get back on the Ranked list.
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zcot
post Apr 11 2007, 06:28 PM
Post #158


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Joined: 7-July 06
Member No.: 29673



QUOTE(sl.Proddi @ Jun 30 2006, 07:44 PM) [snapback]22743[/snapback]
Servers out of ranking:

[FAG] CLAN PUBLIC-XPSAVE -> extremely overtuned XP ratings and distribution / sl.Sonyfan / 2007-04-10


I have played on this server alot and I am an engineer.

[FAG]Raizak is telling the truth.

This is a 60 slot server but the XP rating is not extremely overtuned.

The Chief_Software_Architect will realize there is a difference with this factor.

How does the sl architecture account for these advances?

A "getstatus" based system can not compare to a rcon or log parse system but the system can only be as good as it was designed to be.

The variation of comparison for different factors can(should?) be up to the analysis system.

there can be something like $Current_Player_Count and $Current_Player_Count_Multiplier together?

and $Specific_Mod_Factor(\gamename) since it is different to compare mods and version scenerios under all the various conditions... team kill (\g_friendlyFire)? and is spawn kill allowed (no cvar)? and weapon restriction (\g_heavyWeaponRestriction but what weapons and how much related to player count and other current factors)?

sl is in the best position to encourage servers to include an optional "sets sl_spawnkill 0|1" entry but it can not even matter if the sl architecture is not currently accounting for it... -so \sl_serverClass is out of the question.

and $Current_Map_Factor since each map will offer a unique difference for engineer constructibles and fieldop artilleries and more and if you look to call something fair then Venice and Frostbite will need other comparison variables between them such as listed above and accounting for a map rating factor multiplier.

players have been specifically exploiting the sl system from the beginning, while others do not even pay attention to it... -but no matter the system, there will still be those to exploit it. And even though the sl system is good there will still be people to say it is not good and even with future sl design updates they can(will) be negative about it.

the [FAG] CLAN PUBLIC-XPSAVE server uses typical settings but it is outside of the current ability of the sl design to account for such a server scenerio in comparison with so many other scenerios, so it is easier to put the server out of ranking for now, but if fairness is the goal then how can this seem to be the goal.

You can say this is a problem with the server, but it is not. There is only 1 flamethrower and 1 panzer per team, but sometimes there are 30 players on each team and spawnkill is allowed.

If you can not work out some good solution with that [FAG] then maybe I can engineer some mathematical equation to help... -since the sl rates me at about 20,000 which is clearly not fair! readthis.gif nicken.gif

cheers cheers.gif

ps [FAG]Raizak check your clan sl donation status? zwinker2.gif
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[FAG]Chris
post Apr 12 2007, 08:26 AM
Post #159


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From: Virginia, USA
Member No.: 11294



I run the FAG pub-xpsave server and it is not "overtuned" - it seems to me that you are penalizing popular servers for arbitrary "perfect world guidelines" on how the game should be played - what's the point in even having a ranking system?
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Sonyfan
post Apr 14 2007, 12:09 AM
Post #160


Group Icon Support & Assistant_Chief_Translator

Group: Management

Joined: 4-August 05
From: Munich / Bavaria / Germany
Member No.: 12333



ZITAT([FAG]Raizak @ Apr 11 2007, 06:04 PM) [snapback]39282[/snapback]

This is in reguards to the [FAG]Clan Pub XP Save being takeing out of rank.

Our XP system is basic settings, I think that looking at the numbers it might seam amped up. Cause we have a 60 slot server that stays full, Normaly 45 to 60 players. In turn that makes for some high xp per round.

Let me know what you need, So we can get back on the Ranked list.


I check your server this weekend, ok?! And i let you know the settings for fair rating.


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