TJMod 1.0.2 is released, download it here:
http://www.trickjump.me/dl/download.php?TJ...TJMod-1_0_2.zip
Official TJMod 2.60b Server:
78.159.96.61:27510
Official TJMod 2.55 Server:
193.238.85.146:27220
TJMod is a new Trickjumping Mod for Wolfenstein: Enemy Territory. It's based on etmain, and it includes a lot of bugfixes and enhancements.
All aimed towards making a mod to give an optimal trickjumping experience. Read more about all this and more at the official home of TJMod:
http://www.Trickjump.me
Some key features:
- save / load function which removes your speed when you load.
- Instant spawn. There IS no spawntime!
- Ability to show keypresses. Will show the keys pressed by the person you spectate, and it also has multiple keysets. Configurable on client-side and will work in any demos recorded with TJMod. (Tj_drawkeys)
- Cgaz hud to show (near) perfect strafing angles. (Only works with forwards fullbeat at the moment)
- Score table which shows the pmove_fixed and FPS settings of all players.
- Unlimited adrenaline.
- Permanent Nofatigue, with client-side toggle to turn it on or off (tj_nofatigue)
- Server-side ability to disable all ending of maps (sets unlimited timelimit and disables wm_endround)
- Hardcoded ws and callvote exploit fixes.
- Speedometer (tj_drawspeed)
- Clock (tj_drawclock)
- Custom mapscript support, inlcuding a fixed script for nejijump5_b5.
- Very easy to set up, all server-side settings are prefixed with TJG_ and all client-side with TJ_. Type tj_ and then press tab in the console to list all settings, same with tjg_ (if you're on local server).
- Server-side setting to enable /god and /noclip without enabling sv_cheats. (tjg_noclip and tjg_god)
- Open source!
- More features, ideas and fixes coming pretty much every day!
The mod is created and actively under development by me (Dinius), Setup, and Zero.