It`s no problem to capture the spawntime.
This is what the server responses (playerdata ereased)
CODE
protocol=82,serverload=22,gametype=2,pure=1,game=jaymod,sv_allowAnonymous=0,frie
ndlyFire=0,maxlives=0,needpass=0,punkbuster=1,gamename=et,g_antilag=1,weaprestric
t=100,balancedteams=1,omnibot_playing=0,omnibot_enable=1,g_heavyWeaponRestriction
=100,P=--2111121212221-2331---11332-1122-121----2-2,voteFlags=507903,g_balancedteams=1,g_bluelimbotime=8000,g_redlimbotime=8000,mo
d_version=2.1.7,mod_url=http://jaymod.clanfu.org,mod_binary=linux-release,sv_uptime=06d21h39m,sv_cpu=AMD Athlon(tm) X2 Dual Core Pro,EnhancedMod=1.0.9 - standard release,.ADMIN=^bCANAVAR* BLUE $HABD,.WEBSITE=http://wood.clan.free.fr/WClan/,.NAME=^4Warriors^7OfOld^1Division,g_gametype=2,g_voteFlags=0,g_alliedmaxlives=0
,g_axismaxlives=0,g_minGameClients=0,g_needpass=0,g_maxlives=0,g_friendlyFire=0,s
v_floodProtect=1,sv_maxPing=0,sv_minPing=0,sv_maxRate=45000,sv_minguidage=0,sv_pu
nkbuster=1,sv_hostname=^4FR^7AN^1CE^bCLAN^1[^4W^7OO^1D],sv_privateClients=2,timelimit=15,version=W+
g_bluelimbotime=8000, g_redlimbotime=8000 indicating a spawntime of 8 seconds
Map: tc_base
Standard-Spawntime extracted locally :
wm_axis_respawntime 30
wm_allied_respawntime 20
ATM, I dont know how to handle this behavior.
An automatism with a minimum spawntime of, fo example 8 seconds wil disable rating also for normal used maps like Paris-Bastille (where the offenders have 5 s after blowing up the main gate)
So which kind of limit would be the right on?
Maybe a sum-limit of 20 ? (if axis + allies spawntime in sum is lower than 20s -> disable rating for the session)
To clarify:
I try to keep the SL as fair as possible. I`m not willing to disable rating for single player.
But if a serveradmin decides to tune settings, resulting in rush the toplist with "any kind tricks", then it could be fair to the other admins to find any kind of penalty (disable ranking, give a negative reputation point offset)