Greetings, my name is Vodin and I am the author of QIO engine.
QIO Engine is IOQuake fork started and maintained only by me since 2012.
The engine is almost entirely rewritten in C++ and supports several rendering backends and content from multiple Q3-based game engines.
I am sorry to say but those "Bullet physics", "spotlights, shadows, bump mappings" and stuff videos are not originated from OpenWolf engine - they are from my Qio engine.
Dushan (Dusan Jocic, TheDushan) cloned my engine from here:
https://sourceforge.net/p/qio/code/HEAD/tre...nk/code/server/Here is the revision log (up to 500 code commits, all by myself):
https://sourceforge.net/p/qio/code/532/log/?path=TheDushan just changed the name of my engine and started acting like he's the author of all the features.
I think this is very childish and unethical of him and I'm displeased because that's not the first time.
He had already done that with my "Doom3 CM in RTCW engine" (cm_api.cpp etc) few years ago.
I know that's GPL, but he should AT LEAST mention my name as the author of the features in his new videos. I was never a part of OpenWolf project and I have nothing to do with it.
QUOTE ({WeB}GANG$TA @ Sep 6 2015, 06:29 PM)
Those are entirely movies from my QIO engine - unmodified - he just downloaded it from my Repo (available since 2012) and published it as his.
@Dushan I don't know how old are you but you should realize that you've acted in a very unfriendly and unethical manner. I know that my code is freely available as GPL on Sourceforge repo but it doesn't mean you can act like that. I gently ask you to modify the posts, put down the videos, acknowledge me as the code author and apologize me in those topics. Then I can consider working with you on it for the sake of community. Take it like a man.
Also, please note that the RTCW support in my QIO engine is very basic and it's far from being a playable game. Altough I can extend it if you want...
Anyway, I have put up a channel for my Qio Engine (that's the source of all new features and I am the author of it) with some of videos:
Qio Engine: test_physics map (Bullet Physics and dynamic shadows)
https://youtu.be/2THr8A8aKGgQio Engine: Testing Bump and Parallax Mapping
https://youtu.be/Bx8TEze5K8oQio Engine: HL2-style physgun test on test_physics
https://youtu.be/k2OHByLN6OIQio Engine: ragdoll models (Doom3 Articulated Figures support)
https://youtu.be/YlUczDfqMFsQio Engine: Open World - Car Physics - Sun Shadow Mapping - 32k x 32k map (Q3 units)
https://youtu.be/eEIFUL-Mp1gQio Engine: Quake3 support - q3dm0 - Quake3 Items Bullet Realistic Physics - Q3 Plasma Gun and Rocket Launcher
https://youtu.be/1_vadBKEOv8Qio Engine: Testing RTCW BSP (xlabs)
https://youtu.be/zSJJhzhUYQUQio Engine: Testing Doom3 Weapons (Plasma Gun, MachineGun, Rocket Launcher)
https://youtu.be/O1ZD2JExKSIQio Engine: Testing Half Life 2 (Source Engine) models
https://youtu.be/Fa3Od5S-aq0Qio Engine: Testing Counter Strike: Source world map (BSP) and Entities Physics
https://youtu.be/vm1PNMVw3b4Qio Engine: Very Early CS 1.6 BSP support - de_dust testing
https://youtu.be/JokLcjk7lzQHere is the full FEATURES.txt from my svn:
http://pastebin.com/gCpD08HDPS: It's funny that Dushan didn't announced "adding ragdolls to OpenWolf" yet. I guess he didn't know that this feature was also available in my Qio ;s