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Wolf Enstein
Day of Infamy Mapping Contest




We are excited to team up with GameBanana and MapCore to bring you Day of Infamy’s first official map contest. Prizes are sponsored by Corsair, Wall Worm, and New World. Participants have 10 weeks, from the 15th of September 2016 until Midnight (GMT) on the 24th of November 2016 to create, test and upload an original or Day of Defeat inspired map for Day of Infamy. Maps will be judged by the developers at New World along with the staff at MapCore and GameBanana.

The contest is hosted on GameBanana, you can find full contest information HERE flak.gif .

In addition, we have published a new developer blog by our lead level designer Jeroen van Werkhoven. In this blog he outlines our design process and provides advice for level designers looking to enter the contest. Check out the blog HERE brutale.gif .



Wolf Enstein
The "Day of Infamy" mapping contest is over and the top 5 places have been announced nicken.gif :





Our {WeB} Clan map entry, "Westwall", made the top 10 list, you can view it on "Steam" HERE brutale.gif
keMoN
Holy cow, they look amazing!
I should really buy this game, it seems very promising.
Congratulations on reaching the TOP 10.

Cheers
Wolf Enstein
QUOTE (keMoN @ Jan 23 2017, 05:11 PM) *
Congratulations on reaching the TOP 10.



Thanks, KeMoN, our Clan buddy, Modtools, worked really hard on it thanks.gif . His latest one is superb too, it's a cross between "Hidden & Dangerous 2" and "Return to Castle Wolfenstein". It's called, "Operation Overlord - Lighthouse". You can see the info on it HERE .

It's a real close-quarter combat map all the way grin.gif .
Nico'x
Hello Gang$ta,

I wounder, if "DOI" has some trackers and is it available for playing online? Like servers, serverlist's, clan list's, and how much does it cost's on steam? I left W:ET, and would like to try this one out.

Cheers,
Nico
keMoN
Ah yes, you sent me the link to that one on Steam. Good stuff.
Is it possible to port maps from W:ET? Obviously they would need to be heavily adjusted to fit the different gametype, but just talking about the basics.
{WeB}*Subbie*
QUOTE (keMoN @ Jan 24 2017, 10:53 AM) *
Ah yes, you sent me the link to that one on Steam. Good stuff.
Is it possible to port maps from W:ET? Obviously they would need to be heavily adjusted to fit the different gametype, but just talking about the basics.



Hi keMoN
Yes it is possible depending on the map type at the moment entitys ie Texture Entities also some models would need converting also things like the cp and the triggers for dynamte won`t work
but as it stands it is possible.
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