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Teuthis
Hi folks,
I have an important favor to ask. Due to family reasons I don�
‚t currently have the time to generate completely new maps. So i prefer to take the ones that do exist (mainly vanilla maps) and change them a bit based on what the community would like to see and play. Fueldump reverse was the first result of this and based on the idea of Motoerhead from Wolffiles. While this is a rather quick way of making a few more maps for you, it lives from that the playing community feeds me with ideas of what you want. So please all wrap your minds around what would you like to see changed in existing maps to get a fresh set of new maps?

So as for goldrush, my idea was the following: Allies spawn at the bank and Axis need to capture a tank at the bank. Then Axis escort it backwards over the bridge (which will be double destroyable), where the tank shoots hole in a house. In this house, there will be gold crates that the axis need to bring into the bank to win the game. Any thought here? Anything else you would like to see? I’m not entirely Sure how I can bring the area of the original allies spawn 1 to the gameplay? Currently it all circles around the bank.

Any other ideas for getting e.g. railgun, oasis or battery changed?

Best!
T
Wolf Enstein
QUOTE (Teuthis @ Mar 28 2021, 02:33 PM) *
...I'm not entirely Sure how I can bring the area of the original allies spawn 1 to the gameplay? Currently it all circles around the bank.


If you stick to the gameplay from 'Venganza Del Goldrush 3' that problem is solved, Teuthis. The Axis troops spawn at the old Allied original spawn and repair the tank now situated there:



They escort the tank up to the big gates near the old Axis original spawn and destroy them using the tank:







Meanwhile, the Allies spawn here, near the old Allied tank barrier 1 position:



They build the new tank barrier, (There's only one barrier in this version):



The Axis obviously destroy this barrier and escort the tank to the bank:





As you can see, the bridge is broken, which means the tank now plunges off the bridge and down into the courtyard:





The tank reaches the front of the bank, the entrance to the bank is barracaded and the Axis troops must build the tank ramp:



The Axis then escort the tank over the ramp and it smashes its way into the bank:





Where's the gold crates? They're situated behind a huge rock at the Axis original spawn in this new version. The rock must be detroyed in order to gain access to the gold:





The Axis troops then take the gold to the bank:



For me, this is the best and most fun remake of Goldrush so far, but unfortunately, due to the underground section of this map, it's a 'lag fest'. That would have to be removed. If I knew how to do this it would have been done already and the map re-released.

I'd also like to see the bank entrances from 'Goldrush-GALS' added to the map for better gameplay.



Teuthis
Thanks, there are a few things that speak against a repeat of the same scenario. I will pick up a few points from this map but it‘s not going to be a remake.
macbeth
is fun to have some secret rooms for this map also l
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