QUOTE ($mart @ Jun 12 2022, 11:36 AM)
Hello Theutis and thanks for all your maps
Concerning hunkmegs, are you sure some tips permit to reduce them ?
I mean look at the "Praetoria - mission 2" map , very beautiful and many places, but only 56 MB required ?
V55
That‘s not so easy answered. It depends on the map itself and if there are options to decrease graphical demand. As a rule of thump, the more the player can see from the landscape, the higher the graphical demand and hence the hunkmegs. The vanilla maps are either open terrain (Fueldump, Radar, etc) or very detailed (goldrush). This makes it difficult to change these maps without increasing the demand for the graphic memory. The ET default hunkmegs were made to fit the standards in 2003. unnecessary to say that our computers are now much faster and better equipped to deal with higher memory requirements. Imagine someone would ask you to play in the 2003 default screen resolution of 800x600. Would you still play? ETlegacy uses higher hunkmegs per default and this is the only way the game can stay alive. If people don‘t wanna change their hunkmegs, then we won‘t see much new maps out of my hands. Fueldump reverse was easy since I didn‘t change the brushwork. Radar tank is already borderline since we needed new tunnel. All other vanilla maps I changed all require higher hunkmegs and that‘s why I don‘t finish and publish them