[COP] Wer?
Jan 9 2005, 07:36 PM
Hier mal ein Scripte Thread , wer welche hat kann sie hier mal posten.
Eins gleich mal vorneweg SPAM wird in diesem Thread AUSNAMSLOS GELÖSCHT!!
Eigentlich will ich meine ja gar nicht posten sonst werde ich wieder als Cheat0r beschimpft.
Ich bin natürlich auch ein Copy&Paste Typ und verweise Dankend an die Seite wo ich meine Scripte bekam:
www.only4noob.de Big Thanx to M3ff3n
Eins meiner liebsten Scripte ist das Netzwerk-Script mit dem ich die Maxpackets verstellen kann:
ZITAT
// ---------------------------------------------------------------------
// toggle netzwerk (cl_maxpackets)
// ---------------------------------------------------------------------
bind x "vstr tog_netzwerk"
set tog_netzwerk "vstr tog_netzwerk_1"
set tog_netzwerk_1 "set cl_maxpackets 30; echo ^0[^7cl_maxpackets^0: ^7"^130^7"^0];set tog_netzwerk vstr tog_netzwerk_2"
set tog_netzwerk_2 "set cl_maxpackets 60; echo ^0[^7cl_maxpackets^0: ^7"^160^7"^0];set tog_netzwerk vstr tog_netzwerk_3"
set tog_netzwerk_3 "set cl_maxpackets 76; echo ^0[^7cl_maxpackets^0: ^7"^176^7"^0];set tog_netzwerk vstr tog_netzwerk_4"
set tog_netzwerk_4 "set cl_maxpackets 100; echo ^0[^7cl_maxpackets^0: ^7"^1100^7"^0];set tog_netzwerk vstr tog_netzwerk_1"
// ---------------------------------------------------------------------
// Erklärung
// ---------------------------------------------------------------------
// Anzahl Tasten: 1
//
// Funktion: Beim drücken der Taste "x" wird zwischen den Werten
// cl_maxpackets "30", "60", "76" und "100" gewechselt.
// Eine Änderung kann sich positiv auf den Ping auswirken.
//
// Maximum: cl_maxpackets "100"
[COP] Wer?
Jan 9 2005, 07:38 PM
Mein Klassenwahl-Script mit den wichtigsten Auswahlmöglichkeiten,ich brauch nicht mehr auswahl:
QUOTE |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~ Limboscript by impuLse ~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//replace "X" with a key you want
//e.g. F1
//toogles team:
bind "KP_SLASH" "vstr tgl_team"
//binds for class change:
bind "KP_PGUP" "vstr engi" bind "KP_HOME" "vstr medic" bind "KP_UPARROW" "vstr fops" bind "KP_MINUS" "vstr panzer"
set team_ax "vstr set_ax; set tgl_team vstr team_al" set team_al "vstr set_al; set tgl_team vstr team_ax" set tgl_team "vstr team_ax" set set_al "set engi vstr al_engi; set medic vstr al_medic; set fops vstr al_fops; set panzer vstr al_panzer; echo ^7[ ^8b^7inds: ^8a^7llied ]" set set_ax "set engi vstr ax_engi; set medic vstr ax_medic; set fops vstr ax_fops; set panzer vstr ax_panzer; echo ^7[ ^8b^7inds: ^8a^7xis ]" set engi "vstr al_engi" set medic "vstr al_medic" set fops "vstr al_fops" set panzer "vstr al_panzer" set al_engi "team b 2 8; say_team ^7[ spawn: ^8e^7ngi with ^8t^7homp ]" set al_medic "team b 1 8; say_team ^7[ spawn: ^8m^7edic with ^8t^7homp ]" set al_fops "team b 3 8; say_team ^7[ spawn: ^8f^7dops with ^8t^7homp ]" set al_panzer "team b 0 5; say_team ^7[ spawn: ^8s^7old with ^8p^7anzer ]" set ax_engi "team r 2 3; say_team ^7[ spawn: ^8e^7ngi with ^8m^7p40 ]" set ax_medic "team r 1 3; say_team ^7[ spawn: ^8m^7edic with ^8m^7p40 ]" set ax_fops "team r 3 3; say_team ^7[ spawn: ^8f^7dops with ^8m^7p40 ]" set ax_panzer "team r 0 5; say_team ^7[ spawn: ^8s^7old with ^8p^7anzer ]" |
[COP] Wer?
Jan 9 2005, 07:40 PM
Mein Fadenkreuz:
QUOTE |
//crosshair seta cg_drawCrosshair "4" seta cg_crosshairSize "32" seta cg_crosshairColor "red" seta cg_crosshairColorAlt "green" seta cg_crosshairHealth "0" seta cg_crosshairX "0" seta cg_crosshairY "0" seta cg_crosshairAlpha "1.0" seta cg_crosshairPulse "0" seta cg_drawCrosshairPickups "1" seta cg_drawCrosshairNames "1" seta cg_crosshairAlphaAlt "1.0" |
[COP] Wer?
Jan 9 2005, 07:41 PM
Und mein 0wn3r Sensy-Script:
QUOTE |
//Attack
set sens1 "+attack; seta sensitivity 2.1" set sens2 "-attack; seta sensitivity 4.0" bind MOUSE1 "+vstr sens1 sens2" |
[COP] Wer?
Jan 9 2005, 07:47 PM
Hier noch meine > autoexec_fieldops.cfg < die nur geladen wird wenn ich FielOp auswähle!
Einfaches ARI-Script:
QUOTE |
echo ^0Autoexec Fieldops geladen //Optional bind b "+zoom;+attack;-attack;-zoom" |
[COP] Wer?
Jan 9 2005, 07:52 PM
Und ein Regen-Schnee Script, mit dem ich je nach belieben oder Serverconfig switchen kann:
QUOTE |
//Rain, Snow
set opady0 "echo ^1RAIN/SNOW ^7OFF; set cg_atmosphericeffects 0; set opady vstr opady1" set opady1 "echo ^1RAIN/SNOW ^7ON; set cg_atmosphericeffects 1; set opady vstr opady0" set opady "vstr opady0" bind "F8" "vstr opady" |
sl.BulletZ
Jan 9 2005, 11:08 PM
hier ist mein fadenkreuz , ein kleiner grüner punkt
QUOTE |
seta cg_ColorLocations "1" seta cg_CrosshairColor "green" seta cg_CrosshairNames "6x6" seta cg_CrosshairNamesLeft "0" seta cg_crosshairTeamInfo "0" seta cg_crosshairPulse "0" seta cg_crosshairSize "40" seta cg_drawCrosshair "5" |
sl.BulletZ
Jan 9 2005, 11:10 PM
hier der klassenswitch
QUOTE |
//klassen
// ==================================================================================== // Genarator // Generiert auf http://www.sturdystuff.de mit dem Generator von SAC|Peperoni #all-in-one / #silent-assassins // ==================================================================================== // KlassenScript // coded by GOD*Leviathan #god* // ================================================================================= === // Binds
bind kp_home "vstr teamtoggle" // Wechsel Axis <=> Allies bind kp_uparrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Soldat bind kp_pgup "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Engineer bind kp_leftarrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Field Ops bind kp_5 "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Medic bind kp_rightarrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Covert Ops bind kp_plus "vstr confirm" // Klassenwechsel im Teamsay ausgeben und Klasse wechseln
// ====================================================================================
// Axis Cycle
// Soldat set SOLDIER_r "vstr SOLD_r_1" set SOLD_r_1 "set SOLDIER_r vstr SOLD_r_2;set change_class team r 0 31; vstr def_SOLD_r; echo Soldat @ MG42" set SOLD_r_2 "set SOLDIER_r vstr SOLD_r_3;set change_class team r 0 5; vstr def_SOLD_r; echo Soldat @ Panzer" set SOLD_r_3 "set SOLDIER_r vstr SOLD_r_4;set change_class team r 0 6; vstr def_SOLD_r; echo Soldat @ Flammer" set SOLD_r_4 "set SOLDIER_r vstr SOLD_r_1;set change_class team r 0 35; vstr def_SOLD_r; echo Soldat @ Moerser" set res_SOLD_r "set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1" set def_SOLD_r "set confirm_selection say_team ^qI Spawn Soldat; vstr res_SOLD_r"
// Medic set MEDIC_r "set confirm_selection say_team ^qMedic ^2with ^sMP40; vstr res_MEDIC_r;set change_class team r 1 3; echo Medic @ MP40" set res_MEDIC_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
// Engineer set ENGIE_r "vstr ENG_r_1" set ENG_r_1 "set ENGIE_r vstr ENG_r_2;set change_class team r 2 3; vstr def_ENG_r; echo Ingenieur @ MP40" set ENG_r_2 "set ENGIE_r vstr ENG_r_1;set change_class team r 2 23; vstr def_ENG_r; echo Ingenieur @ Karabiner 98" set res_ENG_r "set SOLDIER_R vstr SOLD_r_1; set COVERTOPS_r vstr COV_r_1" set def_ENG_r "set confirm_selection say_team ^qIngenieur ^2with ^sMP40; vstr res_ENG_r"
// Field Ops set FIELDOPS_r "set confirm_selection say_team ^qField Op ^2with ^sMP40; vstr res_FIELD_r;set change_class team r 3 3; echo Field Op @ MP40" set res_FIELD_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
// Covert Ops set COVERTOPS_r "vstr COV_r_1" set COV_r_1 "set COVERTOPS_r vstr COV_r_2;set change_class team r 4 10; vstr def_COV_r; echo Covert Op @ Sten" set COV_r_2 "set COVERTOPS_r vstr COV_r_3;set change_class team r 4 32; vstr def_COV_r; echo Covert Op @ K43" set COV_r_3 "set COVERTOPS_r vstr COV_r_1;set change_class team r 4 33; vstr def_COV_r; echo Covert Op @ FG42" set res_COV_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1" set def_COV_r "set confirm_selection say_team ^qSpawn as Covert Op ; vstr res_COV_r"
// ====================================================================================
// Allies Cycle
// Soldat set SOLDIER_b "vstr SOLD_b_1" set SOLD_b_1 "set SOLDIER_b vstr SOLD_b_2;set change_class team b 0 31; vstr def_SOLD_b; echo Soldat @ MG42" set SOLD_b_2 "set SOLDIER_b vstr SOLD_b_3;set change_class team b 0 5; vstr def_SOLD_b; echo Soldat @ Panzer" set SOLD_b_3 "set SOLDIER_b vstr SOLD_b_4;set change_class team b 0 6; vstr def_SOLD_b; echo Soldat @ Flammer" set SOLD_b_4 "set SOLDIER_b vstr SOLD_b_1;set change_class team b 0 35; vstr def_SOLD_b; echo Soldat @ Moerser" set res_SOLD_b "set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1" set def_SOLD_b "set confirm_selection say_team ^qSpawn as a Soldat; vstr res_SOLD_b"
// Medic set MEDIC_b "set confirm_selection say_team ^qMedic ^2with ^sThompson; vstr res_MEDIC_b;set change_class team b 1 8; echo Medic @ Thompson" set res_MEDIC_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// Engineer set ENGIE_b "vstr ENG_b_1" set ENG_b_1 "set ENGIE_b vstr ENG_b_2;set change_class team b 2 8; vstr def_ENG_b; echo Ingenieur @ Thompson" set ENG_b_2 "set ENGIE_b vstr ENG_b_1;set change_class team b 2 24; vstr def_ENG_b; echo Ingenieur @ M1 Gerand" set res_ENG_b "set SOLDIER_b vstr SOLD_b_1; set COVERTOPS_b vstr COV_b_1" set def_ENG_b "set confirm_selection say_team ^qIngenieur ^2with ^sThompson; vstr res_ENG_b"
// Field Ops set FIELDOPS_b "set confirm_selection say_team ^qField Op ^2with ^sThompson; vstr res_FIELD_b;set change_class team b 3 8; echo Field Op @ Thompson" set res_FIELD_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// Covert Ops set COVERTOPS_b "vstr COV_b_1" set COV_b_1 "set COVERTOPS_b vstr COV_b_2;set change_class team b 4 10; vstr def_COV_b; echo Covert Op @ Sten" set COV_b_2 "set COVERTOPS_b vstr COV_b_3;set change_class team b 4 32; vstr def_COV_b; echo Covert Op @ M1 Garand" set COV_b_3 "set COVERTOPS_b vstr COV_b_1;set change_class team b 4 33; vstr def_COV_b; echo Covert Op @ FG42" set res_COV_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1" set def_COV_b "set confirm_selection say_team ^qSpawn as a Covert Op; vstr res_COV_b"
// ====================================================================================
// SideSwitch
set teamtoggle "vstr toggle_Axis" set toggle_Axis "set teamtoggle vstr toggle_Allies; vstr bind_Axis; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 AXIS" set toggle_Allies "set teamtoggle vstr toggle_Axis; vstr bind_Allies; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 ALLIIES" set bind_Axis "vstr reset_r; bind kp_uparrow vstr SOLDIER_r; bind kp_5 vstr MEDIC_r; bind kp_pgup vstr ENGIE_r; bind kp_leftarrow vstr FIELDOPS_r; bind kp_rightarrow vstr COVERTOPS_r" set bind_Allies "vstr reset_b; bind kp_uparrow vstr SOLDIER_b; bind kp_5 vstr MEDIC_b; bind kp_pgup vstr ENGIE_b; bind kp_leftarrow vstr FIELDOPS_b; bind kp_rightarrow vstr COVERTOPS_b" set reset_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1" set reset_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// ====================================================================================
// ConfirmSwitch
set confirm "vstr change_class; vstr confirm_selection" set confirm_selection "echo ^7Noch keine Seite ausgewaehlt!!!" set change_class "echo ^7Fehler in der Benutzung!!!"
|
sl.BulletZ
Jan 9 2005, 11:21 PM
hier ist der togglescript für das sichtfeld
normal oder weit
QUOTE |
set fov90 "echo FOV set to 90 degrees!; set cg_fov 90; set switch_fov vstr fov120;" set fov120 "echo FOV set to 120 degrees!; set cg_fov 120; set switch_fov vstr fov90;" set switch_fov "vstr fov90" bind "n" "vstr switch_fov"
|
sl.BulletZ
Jan 9 2005, 11:26 PM
fix vom ET resolution reset bug
QUOTE |
set r_mode -1 set r_customwidth 1280 set r_customheight 1024 set r_fullscreen 1
|
sl.BulletZ
Jan 9 2005, 11:28 PM
demo record mit F12
QUOTE |
// allow demo recording to start/stop w/ F12 bind "F12" "vstr demotoggle" set demostop "set demotoggle vstr demostart; stoprecord" set demostart "set demotoggle vstr demostop; autorecord" set demotoggle "vstr demostart"
|
[COP] Wer?
Jan 10 2005, 07:28 PM
Ein Frames-Toggle Script:
QUOTE |
// --------------------------------------------------------------------- // toggle maxfps // ---------------------------------------------------------------------
bind x "vstr tog_maxfps" set tog_maxfps "vstr tog_maxfps_1" set tog_maxfps_1 "set com_maxfps 43; echo ^0[^7com_maxfps^0: ^7"^143^7"^0];set tog_maxfps vstr tog_maxfps_2" set tog_maxfps_2 "set com_maxfps 76; echo ^0[^7com_maxfps^0: ^7"^176^7"^0];set tog_maxfps vstr tog_maxfps_3" set tog_maxfps_3 "set com_maxfps 125; echo ^0[^7com_maxfps^0: ^7"^1125^7"^0];set tog_maxfps vstr tog_maxfps_4" set tog_maxfps_4 "set com_maxfps 333; echo ^0[^7com_maxfps^0: ^7"^1333^7"^0];set tog_maxfps vstr tog_maxfps_1"
// --------------------------------------------------------------------- // Erklärung // ---------------------------------------------------------------------
// Anzahl Tasten: 1 // // Funktion: Beim drücken der Taste "x" wird zwischen den Werten // com_maxfps "43", "76", "125" und "333" gewechselt. |
[COP] Wer?
Jan 10 2005, 07:29 PM
QUOTE |
// --------------------------------------------------------------------- // sniper ducken weapalt (Sniper Script) // ---------------------------------------------------------------------
bind x "vstr tog_ducken" set tog_ducken "vstr tog_ducken_1" set tog_ducken_1 "+movedown; weapalt; set tog_ducken vstr tog_ducken_0" set tog_ducken_0 "-movedown; weapalt; set tog_ducken vstr tog_ducken_1" // --------------------------------------------------------------------- // Erklärung // ---------------------------------------------------------------------
// Anzahl Tasten: 1 // // Funktion: Man duckt sich beim ersten drücken von "x" und // man geht in den altrnativen Waffenmodus (Zoom). Beim // zweiten drücken steht man wieder auf und verlässt den // alternativen Waffenmodus. |
[COP] Wer?
Jan 10 2005, 07:31 PM
QUOTE |
// --------------------------------------------------------------------- // toggle rauch (cg_wolfparticles) // ---------------------------------------------------------------------
bind x "vstr tog_rauch" set tog_rauch "vstr tog_rauch_1" set tog_rauch_1 "set cg_wolfparticles 1; echo ^0[^7cg_wolfparticles^0: ^7"^11^7"^0];set tog_rauch vstr tog_rauch_0" set tog_rauch_0 "set cg_wolfparticles 0; echo ^0[^7cg_wolfparticles^0: ^7"^10^7"^0];set tog_rauch vstr tog_rauch_1"
// --------------------------------------------------------------------- // Erklärung // ---------------------------------------------------------------------
// Anzahl Tasten: 1 // // Funktion: Beim drücken der Taste "x" wird zwischen den Werten // cg_wolfparticles "1" und "0" gewechselt. bei "0" sieht man // die Rauchentwicklung beim zerstörten Tank und bei Artillery // nicht mehr. |
[COP] Wer?
Jan 10 2005, 07:53 PM
QUOTE |
//------------------------------------\\ //----------Lautstärke-Toggle---------\\ //------------------------------------\\ bind x "vstr volup" bind y "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01;echo Volume ^2O^7==========" set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7=========" set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========" set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7=======" set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======" set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7=====" set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7====" set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7===" set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7==" set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7=" set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7" set volup vstr vol05 set voldown vstr vol05 |
[COP] Wer?
Jan 10 2005, 08:00 PM
QUOTE |
// --------------------------------------------------------------------- // Namenwechsel Script // ---------------------------------------------------------------------
bind x "vstr tog_name" set tog_name "vstr tog_name_1" set tog_name_1 "set name ^2Name 1; echo ^2Name 1; set tog_name vstr tog_name_2" set tog_name_2 "set name ^3Name 2; echo ^3Name 2; set tog_name vstr tog_name_3" set tog_name_3 "set name ^4Name 3; echo ^4Name 3; set tog_name vstr tog_name_4" set tog_name_4 "set name ^5Name 4; echo ^5Name 4; set tog_name vstr tog_name_1" // --------------------------------------------------------------------- // Erklärung // ---------------------------------------------------------------------
// Anzahl Tasten: 1 // // Funktion: Beim drücken der Taste "x" wird zwischen den Namen // die man einträgt gewechselt. // Bei diesem Script sind große Buchstaben möglich und // Leerzeichen im Namen. |
SLK32
May 17 2005, 07:09 PM
// ============================================ //
// Jump script (jump with pmove_fixed set to 1) //
// ============================================ //
set jump_dn "pmove_fixed 1; +moveup"
set jump_up "-moveup; pmove_fixed 0"
bind CTRL "+vstr jump_dn jump_up"
SickOne
May 17 2005, 08:20 PM
QUOTE (SLK32 @ May 17 2005, 07:09 PM) |
// ============================================ // // Jump script (jump with pmove_fixed set to 1) // // ============================================ // set jump_dn "pmove_fixed 1; +moveup" set jump_up "-moveup; pmove_fixed 0" bind CTRL "+vstr jump_dn jump_up" |
what is the Jump script good for ? can i jump more far with it ??
Ragnar_40k
May 17 2005, 08:27 PM
Looks like my jump script. And yes, you can jump further with it.
With pmove_fixed set to 1 ET emulates 125fps, which is one of the magic numbers for trickjumping. But pmove_fixed has some drawbacks, sniping and Mg42 emplacements are messed up for instance. So you should set it only when needed, which the script does. Be aware that you need to hold down the CTRL key whilest in the air to take full advantage of the script.
PS: This script is part of my config which you can download
here.
terrorkommando
May 28 2005, 01:34 PM
//
// ET Pro Spawntimer
//
bind INS timerset 15
bind DEL timerset 20
bind HOME timerset 30
bind END resetTimer
with this script you can show enemy spawn time... just check how long spawn time is... 15(INS),20(DEL) or 30(HOME) secs, press button and you have a enemy spawn timer next to yours. Quite useful.
Have Fun Fraggin,
terrorkommando(ger)
Ragnar_40k
May 28 2005, 02:44 PM
QUOTE (terrorkommando @ May 28 2005, 01:34 PM) |
bind INS timerset 15 bind DEL timerset 20 bind HOME timerset 30 |
You should set this inside the autoexec_map.cfg, so you will need only one bind.
With the autoexec_allies.cfg resp. autoexec_allies.cfg you can select the correct side and the in, e.g. autoexec_goldrush.cfg, you can set it to 30 for Axis resp. 20 for Allies.
REDMERCURY
Jun 12 2005, 10:26 AM
Nice little script, hides any given weapon only while it's being fired..
CODE |
//DRAWGUN SCRIPT/////////////////////////////// seta xshoot1 "+attack;+sprint; cg_drawgun 0" seta xshoot2 "-attack;-sprint; cg_drawgun 1" bind mouse1 "+vstr xshoot1 xshoot2" |
REDMERCURY
Jun 12 2005, 10:30 AM
Simple Ammo > MG > Ammo toggle...
CODE |
//FIELD OPPS AMMO TOGGLE/////////////////////////// set m-bank1 "weaponbank 6; set fieldopps12 vstr m-bank2" set m-bank2 "weaponbank 3; set fieldopps12 vstr m-bank1" set fieldopps12 "vstr m-bank1" bind KP_END "vstr fieldopps12" |
sl.BulletZ
Aug 8 2005, 03:23 PM
here is an example to show you how you can make your cfg file on your own
you can do it with a simple texteditor and save the file as :
autexec.cfg and you must put it in your Etmain folder
if you mess something up just type in console
/exec etconfig
and it puts all the settings back like when game is newly installed
ici un example de script pour donner une idee comment faire
il faut le faire avec un editeur texte et enregistrer sous
autoexec.cfg et le mettre dans le dossier etmain
si quelquechose foire, tapes juste
/exec etconfig
dans la console dans le jeu et tout les commandes revient comme a l'origine
to put colors in your nick use
Nick colors from enemy territory.com
create your name and copy it in the line seta name between the ""
the shown example gives you
WolfPlayerpour mettre des couleurs dans le nick utilise
Nick colors de enemy territory.com,
cree ton nick et copy le resultat dans la ligne seta name entre les "" ,
l'example montre donne
WolfPlayerCODE |
seta name "^1Wolf^3Player"
unbindall bind TAB "+scores" bind ENTER "+activate" bind ESCAPE "togglemenu" bind SPACE "openlimbomenu" bind kp_minus "mapzoomout" bind g "+mapexpand" bind m "mvactivate" bind t "messagemode2 bind v "mp_quickmessage" bind y "messagemode" bind PAUSE "+topshots" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind ALT "+stats" bind CTRL "+zoom" bind SHIFT "+sprint" bind INS "weaponbank 5" bind DEL "weaponbank 3" bind PGDN "weaponbank 4" bind PGUP "weaponbank 7" bind HOME "weaponbank 6" bind END "weaponbank 2" bind F1 "vote yes" bind F2 "vote no" bind KP_PGDN "mp_fireteamadmin" bind KP_END "+movedown" bind KP_DOWNARROW "+prone" bind KP_INS "+moveup" bind MOUSE1 "+attack" bind MOUSE2 "weapalt" bind MOUSE3 "+reload" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext"
bind pause "kill" bind backspace "ready" bind / "vsay_team EnemyDisguised" bind \ "vsay_team NeedEngineer" bind = "vsay_team ReinforceDefense" bind - "vsay_team ReinforceOffense" bind ] "vsay_team FTCallArtillery" bind [ "vsay_team FTCallAirStrike" bind kp_del "say something" bind kp_enter "say here you can put a text to say" bind kp_slash "say_team ^P OHHH NOOOO" bind 0 "vsay_team followme" bind 1 "vsay_team escortvehicle" bind 2 "vsay_team commanddeclined" bind 3 "vsay_team commandacknowledged" bind 4 "vsay enemyweak" bind 5 "vsay_team ftdeploylandmines" bind 6 "vsay_team clearmines" bind 7 "vsay_team ftprovidesnipercover" bind 8 "vsay_team holdfire" bind 9 "vsay_team fireinthehole" bind a "vsay welcome" bind b "vsay goodgame" bind c "vsay_team repairvehicle" bind d "vsay greatshot" bind e "vsay_team clearmines" bind f "vsay move" bind h "vsay_team destroyvehicle" bind i "vsay_team ftattack" bind j "wm_sayplayerclass" bind k "vsay oops" bind l "vsay_team ftcoverme" bind n "vsay sorry" bind o "vsay_team ftreviveme" bind p "vsay_team fthealme" bind q "vsay hi" bind r "vsay_team whereto" bind s "vsay letsgo" bind u "vsay_team ftresupplyme" bind w "vsay bye" bind x "vsay_team pathcleared" bind z "vsay_team needammo" bind F3 "vsay_team onoffense" bind F4 "vsay_team ondefense" bind F5 "vsay_team incoming" bind F6 "vsay_team disarmdynamite" bind F7 "vsay_team ftconstructobjective" bind F8 "vsay_team ftdestroyobjective" bind F9 "vsay affirmative" bind F10 "vsay negative" bind F11 "vsay cheer" bind F12 "vsay thanks" bind * "autoscreenshot" |
there is a useful program who shows you which buttons are binded whit which command, free buttons and errors in the configfile
Download QBind Free Edition Beta 0.90********************************************************************
after that we go to the cvar settings
you can create your own
HEREit is well explained
be careful to stay into punkbuster limits or you get kicked
just create your own and paste in autoexec.cfg
apres ca on a les cvar reglages
ca sert a ameliorer la fluidite du jeu
vous pouvez faire le votre
ICIce tres bien explique et apres juste copier le resulat dans autoexec.cfg
attention de rester dans les limites de punkbuster sinon kick!!
********************************************************************
next is an example to make your own crosshair
this example is a very small green dot
apres on fait notre viseur
celui la par example est un petit point vert
CODE |
seta cg_ColorLocations "1" seta cg_CrosshairColor "green" seta cg_CrosshairNames "8x8" seta cg_CrosshairNamesLeft "0" seta cg_crosshairTeamInfo "0" seta cg_crosshairPulse "0" seta cg_crosshairSize "40" seta cg_drawCrosshair "5" |
********************************************************************
here is an example to set up your screenresolution
just change screensize to yours
ici un example pour regler la resolution ecran
il faut juste remplacer la taille par la tienne
QUOTE |
set r_mode -1 set r_customwidth 1280 set r_customheight 1024 set r_fullscreen 1
|
********************************************************************
and last but not least a class script
it needs seven keys
in this example all binds are on numpad
to change it just edit your binds
it shows you your selection on screen and when you confirm it shows a message to your teammates "spawn as fieldops" as example
just copy it in your autoecex.cfg
7 select between axis and allies you must make a choice first or it wont work
8 is soldat you can select all different weapons
push 1 time you get mg42 2 times you get mortar etc......
9 is engineer push 1 for mp40 , 2 for lancegrenade
4 is fieldops
5 is medic
6 is covert 1 for sten 2 for
+ confirmation
et en dernier le classes script
ce pour changer de classe sans retourner au menu limbo
les selection s'affichent sur l'ecran et apres confirmation ce me un message a la team "spawn as medic" par example
on a besoin de 7 touches pour ca
dans mon example j'utilises les touches du numpad
mais vous pouvez changer ca dans les binds en question
pis copier dans autoexec.cfg
7 pour selectionner axe ou allies
on est oblige de choisir au debut sinon ca marche pas
8 soldat su tu appuis une fois t'as l'mg42 , 2 fois le mortier etc....
9 engineer 1fois pour mp40 2 fois pour lancegrenades
4 field ops
5 medic
6 cov ops
+ confirmation
CODE |
// KlassenScript // coded by GOD*Leviathan #god*
// Binds
bind kp_home "vstr teamtoggle" // Wechsel Axis <=> Allies bind kp_uparrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Soldat bind kp_pgup "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Engineer bind kp_leftarrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Field Ops bind kp_5 "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Medic bind kp_rightarrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Covert Ops bind kp_plus "vstr confirm" // Klassenwechsel im Teamsay ausgeben und Klasse wechseln
// ====================================================================================
// Axis Cycle
// Soldat set SOLDIER_r "vstr SOLD_r_1" set SOLD_r_1 "set SOLDIER_r vstr SOLD_r_2;set change_class team r 0 31; vstr def_SOLD_r; echo Soldat @ MG42" set SOLD_r_2 "set SOLDIER_r vstr SOLD_r_3;set change_class team r 0 5; vstr def_SOLD_r; echo Soldat @ Panzer" set SOLD_r_3 "set SOLDIER_r vstr SOLD_r_4;set change_class team r 0 6; vstr def_SOLD_r; echo Soldat @ Flammer" set SOLD_r_4 "set SOLDIER_r vstr SOLD_r_1;set change_class team r 0 35; vstr def_SOLD_r; echo Soldat @ Moerser" set res_SOLD_r "set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1" set def_SOLD_r "set confirm_selection say_team ^qI Spawn Soldat; vstr res_SOLD_r"
// Medic set MEDIC_r "set confirm_selection say_team ^qMedic ^2with ^sMP40; vstr res_MEDIC_r;set change_class team r 1 3; echo Medic @ MP40" set res_MEDIC_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
// Engineer set ENGIE_r "vstr ENG_r_1" set ENG_r_1 "set ENGIE_r vstr ENG_r_2;set change_class team r 2 3; vstr def_ENG_r; echo Ingenieur @ MP40" set ENG_r_2 "set ENGIE_r vstr ENG_r_1;set change_class team r 2 23; vstr def_ENG_r; echo Ingenieur @ Karabiner 98" set res_ENG_r "set SOLDIER_R vstr SOLD_r_1; set COVERTOPS_r vstr COV_r_1" set def_ENG_r "set confirm_selection say_team ^qIngenieur ^2with ^sMP40; vstr res_ENG_r"
// Field Ops set FIELDOPS_r "set confirm_selection say_team ^qField Op ^2with ^sMP40; vstr res_FIELD_r;set change_class team r 3 3; echo Field Op @ MP40" set res_FIELD_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
// Covert Ops set COVERTOPS_r "vstr COV_r_1" set COV_r_1 "set COVERTOPS_r vstr COV_r_2;set change_class team r 4 10; vstr def_COV_r; echo Covert Op @ Sten" set COV_r_2 "set COVERTOPS_r vstr COV_r_3;set change_class team r 4 32; vstr def_COV_r; echo Covert Op @ K43" set COV_r_3 "set COVERTOPS_r vstr COV_r_1;set change_class team r 4 33; vstr def_COV_r; echo Covert Op @ FG42" set res_COV_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1" set def_COV_r "set confirm_selection say_team ^qSpawn as Covert Op; vstr res_COV_r"
// ====================================================================================
// Allies Cycle
// Soldat set SOLDIER_b "vstr SOLD_b_1" set SOLD_b_1 "set SOLDIER_b vstr SOLD_b_2;set change_class team b 0 31; vstr def_SOLD_b; echo Soldat @ MG42" set SOLD_b_2 "set SOLDIER_b vstr SOLD_b_3;set change_class team b 0 5; vstr def_SOLD_b; echo Soldat @ Panzer" set SOLD_b_3 "set SOLDIER_b vstr SOLD_b_4;set change_class team b 0 6; vstr def_SOLD_b; echo Soldat @ Flammer" set SOLD_b_4 "set SOLDIER_b vstr SOLD_b_1;set change_class team b 0 35; vstr def_SOLD_b; echo Soldat @ Moerser" set res_SOLD_b "set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1" set def_SOLD_b "set confirm_selection say_team ^qSpawn as a Soldat; vstr res_SOLD_b"
// Medic set MEDIC_b "set confirm_selection say_team ^qMedic ^2with ^sThompson; vstr res_MEDIC_b;set change_class team b 1 8; echo Medic @ Thompson" set res_MEDIC_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// Engineer set ENGIE_b "vstr ENG_b_1" set ENG_b_1 "set ENGIE_b vstr ENG_b_2;set change_class team b 2 8; vstr def_ENG_b; echo Ingenieur @ Thompson" set ENG_b_2 "set ENGIE_b vstr ENG_b_1;set change_class team b 2 24; vstr def_ENG_b; echo Ingenieur @ M1 Gerand" set res_ENG_b "set SOLDIER_b vstr SOLD_b_1; set COVERTOPS_b vstr COV_b_1" set def_ENG_b "set confirm_selection say_team ^qIngenieur ^2with ^sThompson; vstr res_ENG_b"
// Field Ops set FIELDOPS_b "set confirm_selection say_team ^qField Op ^2with ^sThompson; vstr res_FIELD_b;set change_class team b 3 8; echo Field Op @ Thompson" set res_FIELD_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// Covert Ops set COVERTOPS_b "vstr COV_b_1" set COV_b_1 "set COVERTOPS_b vstr COV_b_2;set change_class team b 4 10; vstr def_COV_b; echo Covert Op @ Sten" set COV_b_2 "set COVERTOPS_b vstr COV_b_3;set change_class team b 4 32; vstr def_COV_b; echo Covert Op @ M1 Garand" set COV_b_3 "set COVERTOPS_b vstr COV_b_1;set change_class team b 4 33; vstr def_COV_b; echo Covert Op @ FG42" set res_COV_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1" set def_COV_b "set confirm_selection say_team ^qSpawn as a Covert Op; vstr res_COV_b"
// ====================================================================================
// SideSwitch
set teamtoggle "vstr toggle_Axis" set toggle_Axis "set teamtoggle vstr toggle_Allies; vstr bind_Axis; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 AXIS" set toggle_Allies "set teamtoggle vstr toggle_Axis; vstr bind_Allies; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 ALLIIES" set bind_Axis "vstr reset_r; bind kp_uparrow vstr SOLDIER_r; bind kp_5 vstr MEDIC_r; bind kp_pgup vstr ENGIE_r; bind kp_leftarrow vstr FIELDOPS_r; bind kp_rightarrow vstr COVERTOPS_r" set bind_Allies "vstr reset_b; bind kp_uparrow vstr SOLDIER_b; bind kp_5 vstr MEDIC_b; bind kp_pgup vstr ENGIE_b; bind kp_leftarrow vstr FIELDOPS_b; bind kp_rightarrow vstr COVERTOPS_b" set reset_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1" set reset_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// ====================================================================================
// ConfirmSwitch
set confirm "vstr change_class; vstr confirm_selection" set confirm_selection "echo ^7Noch keine Seite ausgewaehlt!!!" set change_class "echo ^7Fehler in der Benutzung!!!"
|
Conspiracy
Oct 18 2005, 07:19 PM
Nice.
Tessaiga.exilica
Nov 2 2005, 12:01 AM
Ich hab eine frage? Ich will eine Video zu ET machen und professionelle Programme hab ich auch aber ich wollte fragen ob mir jemand ein script geben kann wo bei et spielen alles weg ist also auch der punkt in der Mitte... Das ich nur noch den z.B. Medic herumlaufen sehen ohne irgentwelche anzeigen...
Ragnar_40k
Nov 2 2005, 01:17 AM
/cg_draw2D 0
*The Godfather*
Nov 13 2005, 02:13 PM
hey guys
i want to have a bind that if i reload that there is standin : ...please wait ,reloading
if u know wath i mean plz post the bind
*The Godfather*
Nov 13 2005, 02:26 PM
can some1 make me a reload bind
i mean that i i reload (t button) that there stad reloading, pleas w8...
Tnx
sl.BulletZ
Nov 13 2005, 04:53 PM
here is your bind
replace mouse3 with the key you want
you can use colorcodes for your say
in the example it is ^P = black
CODE |
bind MOUSE3 "+reload; say_team ^P...please wait ,reloading" |
[FQRF]LongLife
Nov 14 2005, 09:41 AM
QUOTE (BulletZ @ Nov 13 2005, 04:53 PM) |
here is your bind replace mouse3 with the key you want you can use colorcodes for your say in the example it is ^P = black
CODE | bind MOUSE3 "+reload; say_team ^P...please wait ,reloading" |
|
im my opinion the most useful spam-script ever
even more useful
CODE |
bind MOUSE1 "+attack; say_all ^P...please stop moving ,I'm shoting at you " |
sl.BulletZ
Nov 14 2005, 01:51 PM
sui generis
Nov 14 2005, 03:15 PM
hehe nice
i'maybe gonna use it
also ich hätte da auch mal n Anliegen,
und zwar geht es darum hinzuliegen und dabei die Mobile MG aufzubauen
das selbe natürlich auch rückwarts (Mobile MG abbauen + aufstehen)
thx im voraus
mfG
sui generis
sl.BulletZ
Nov 14 2005, 05:48 PM
ich kannte das nicht aber nach einer minute googlen hab ich das gefunden
CODE |
//Dundee's Mger Script 1.0 //default key bound x set MountOn "weaponbank 3; +prone; wait 10; -prone; wait 10; weapalt; set MountMG vstr MountOff" set MountOff "weapalt; weaponbank 2; -moveup; set MountMG vstr MountOn" set MountMG "vstr MountOn" bind x "vstr MountMG" |
sui generis
Nov 15 2005, 05:11 PM
Danke BulletZ
ich hatte es nicht gefunden
SpectreCode
Nov 15 2005, 06:58 PM
QUOTE ([FQRF) |
LongLife,Nov 14 2005, 09:41 AM]QUOTE (BulletZ @ Nov 13 2005, 04:53 PM) | here is your bind replace mouse3 with the key you want you can use colorcodes for your say in the example it is ^P = black
CODE | bind MOUSE3 "+reload; say_team ^P...please wait ,reloading" |
|
im my opinion the most useful spam-script ever even more useful CODE | bind MOUSE1 "+attack; say_all ^P...please stop moving ,I'm shoting at you " |
|
Best bind
CODE |
bind MOUSE1 "/kill; say_all I'll save you the bullets!" |
ekxtreme
Nov 21 2005, 02:29 AM
i search 4 sth that let the ammo 30/30 turn into red when its goes empty like when i only have like 5/30 or less bullets left its should be visible red like it was in RTCW.
and i would like to have a script which let me shoot 5 bulletz then stops for half second and shoot again 5 bullets and so on while i hold the mouse1 button all the time. simply to be more accurate, i think such a script would be really good.
maybe someone can help me
SLK32
Dec 17 2005, 03:35 PM
//
// Volume-Script
//
bind "A" "vstr volup"
bind "B" "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol00; set volup vstr vol01; echo Volume ^2O^7=========="
set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7========="
set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========"
set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7"
set volup vstr vol05
set voldown vstr vol05
//
SLK32
Dec 17 2005, 03:39 PM
//spawn point selection //
set spawnzero "setspawnpt 0; say_team spawning at Default ^7Spawn"
set spawnone "setspawnpt 1; say_team spawning at Spawn Point 1"
set spawntwo "setspawnpt 2; say_team spawning at Spawn Point 2"
set spawnthree "setspawnpt 3; say_team spawning at Spawn Point 3"
set spawnfour "setspawnpt 4; say_team spawning at Spawn Point 4"
bind F4 "vstr spawnzero"
bind F5 "vstr spawnone"
bind F6 "vstr spawntwo"
bind F7 "vstr spawnthree"
bind F8 "vstr spawnfour
-|FG|-TinCanMan
Jan 7 2006, 03:19 PM
But if you bind MOUSE3 to say 'please wait, realoading' then surley that means if you press MOUSE3 your weapon isnt going to reload?
mercenary
Feb 27 2006, 07:03 PM
hello guys, i'd like to have a bind that says ' We are recruiting '
if you have one please let me know
.OnlyMe
Feb 28 2006, 07:03 AM
... when i do that reload bind there comes ^p...please wait reloading 128 321 217 213 How u guys can help me?
Maffiosa
Apr 12 2006, 09:36 AM
THis is the good bind:D i have maked self":D bind R "-RELOAD ;+RELOAD ;SAY_TEAM ^0[^1Re^7LoAdI^4nG^0] ;-RELOAD"
Ragnar_40k
Apr 12 2006, 10:30 AM
QUOTE(.OnlyMe @ Feb 28 2006, 08:03 AM) [snapback]18250[/snapback]
... when i do that reload bind there comes ^p...please wait reloading 128 321 217 213 How u guys can help me?
Afaik it shows your timestamp when you use it this way.
You have to use something like this:
CODE
bind mouse3 "vstr do_reload"
set do_reload "+reload; say_team Reloading"
But you will get kicked on several servers for using such spam scripts.
micka
Apr 13 2006, 12:10 PM
vraiment bien expliquer bulletz
je te tire mon chapeau même si j'y comprend rien a ces truc
tu es le meilleur
[VEG] Reminder
May 17 2006, 08:13 PM
Hi there, could anyone help me with some scripts?
First of all, how do you fix this:
/bind vsay_team "DisguisedEnemy" Enemy in the skies!
I want it to say that... no idea how :S
Secondly, I saw a script here, that made you say:
bind MOUSE1 "/kill; say_all I'll save you the bullets!"
But how does it work, when I try it, I can't fire anymore...
So, I would like to have, that when I selfkill it says "I'll save you the bullets!" and also that when I kill someone, that it says "How do you like them apples <playername>?"
Can anyone help me with these questions?
mogliet
May 22 2006, 02:37 PM
QUOTE
/bind vsay_team "DisguisedEnemy" Enemy in the skies!
I want it to say that... no idea how :S
QUOTE
"How do you like them apples <playername>?"
Those things can only be done on certain mods, so they won't work on most servers.
Druid
May 22 2006, 02:42 PM
QUOTE
Reminder' date='May 17 2006, 09:13 PM' post='20621']
Hi there, could anyone help me with some scripts?
First of all, how do you fix this:
/bind vsay_team "DisguisedEnemy" Enemy in the skies!
I want it to say that... no idea how :S
Secondly, I saw a script here, that made you say:
bind MOUSE1 "/kill; say_all I'll save you the bullets!"
But how does it work, when I try it, I can't fire anymore...
So, I would like to have, that when I selfkill it says "I'll save you the bullets!" and also that when I kill someone, that it says "How do you like them apples <playername>?"
Can anyone help me with these questions?
well, im new there but i can help you ^^
/bind x vsay_team "DisguisedEnemy" Enemy in the skies!
x = random button ,pick one , when u press it it will say ^^
bind MOUSE1 "/kill; say_all I'll save you the bullets!"
mouse 1 ?
isnt that for shooting?
if you want one ..
/bind mouse1 kill vsay"I'll save you the bullets!"
the other script i dont have in mind ,but i had it one
cheers
-=TF=-RENE
May 24 2006, 11:36 AM
Hi all,
Did some searching on forums and googled around but could not find any info about scripting for auto-adrenaline. Like a medic with smg just push one button and player will change from smg to adrenaline, take shot, and switch back to smg again. We have tried it with adapting nadethrowing script but it wont work.
Anybody any idea on this ?
Thanks.
Rene
TrigHap
Jun 5 2006, 08:14 AM
I want to bind a script to alter my fov (for those that don't know that's Field of vision). What i would like is when I am shooting my fov changes from 115 to 90. When I stop shooting my fov changes from 90 back to 115. Any one got any simple ideas?
I've tried a few times myself..
CODE
\bind MOUSE1 "+attack; cg_90"
--- This only got me to change it to 90 and fire one bullet at a time, useful when turning any weapon into a semi auto.
Any help would be appreciated
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