Acknowledgements go to Dersaidin and mortis for their support.
- Download
Click to view attachment - Version
2007-07-18 - Changes
- After Allies have built the Beach Assault Ramp for the 5th time it can only be destroyed by dynamite.
- Bunker Assault Ramp near the North-West MG Nest available (see the command map for location). Allies can build the Bunker Assault Ramp by using the materials inside the bunker.
- Axis can rebuild the Backdoor. Allies need dynamite to destroy the Backdoor for the first time. For all subsequent attacks also satchels can be used to destroy it.
- Axis can spawn near the backdoor as long as the Axis command post is up and running (this is different from the ETPro map script where Axis spawn at the command post).
- The command post and Axis MG nests are already built on map start.
- The Generator and the Backdoor are decoupled, so the Generator does not open or close the Backdoor - it does only operate the doors near the Gun resp. the door at the bunker front.
- The MG42 nests in the East Bunker (near the Command Post) are removed.
- Frontline mod (see below for description).
- The script includes all ETPro map script fixes.
- The script includes mortis' script fixes for Battery.
- Compatibility
The script should work with all mods which support custom map scripts, though it was only tested with ETPro and noquarter. It has been reported also to work with Jaymod. Please leave a message when you run it successfully with other mods.
There is a separate version for noquarter, since noquarter doesn't seem to support the "set" command completely in the way as ETPro does. Simply use the script "battery_noquarter.script", place it into your mapscript directory and rename it to "battery.script". The only disadvantage compared to the default script is that players get the "You are near ..." message when standing near the Bunker Assault Ramp materials, even when they are not visible because the ramp is currently built. - Old versions
For older version of the map script check this thread: http://forum.splatterladder.com/index.php?showtopic=6317 - Screenshots
- The Allied command map on map start:
Click to view attachment - The Axis command map on map start, note that the command post and all MG nests are already built and note the Axis spawn flag near the Backdoor (in the lower right):
Click to view attachment - The materials to build the Bunker Assault Ramp are located inside the bunker near the North-West MG nest:
Click to view attachment - The Bunker Assault Ramp opens a new way into the bunker for Allies. Axis can destroy this ramp with satchel or dynamite:
Click to view attachment - Removed all spawns at the command post. Axis can spawn near the Backdoor (as long as their command post is up), Allies spawn at the beach or inside the West Bunker (after the flag is taken). Additionally the East Bunker MG nests are removed.
Note: Check below for Frontline mod description.
Click to view attachment - The Axis spawn near the Backdoor as long as the Axis command post is up:
Click to view attachment - Axis can rebuild the Backdoor. Allies can destroy a rebuilt Backdoor with satchel or dynamite (to destroy it for the first time they still need dynamite):
Click to view attachment
- The Allied command map on map start:
- Bug reports and suggestions
Feel free to post bug reports or suggestions into this thread.