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daredevil
Using Jaymod 2.1.7 and .55.

Somehow, their is not intermission time. I have tried to use:
set g_intermissionReadyPercent "75"
set g_intermissionTime "32"

And as soon as map ends it tried to load next map and all players get kick giving reason: cl_parseservermessage XX
XX = numbers keeps changing.

Any idea how to stop it or what is causing it?
Krauersaut
QUOTE (daredevil33 @ Nov 14 2008, 05:54 AM) *
Using Jaymod 2.1.7 and .55.

Somehow, their is not intermission time. I have tried to use:
set g_intermissionReadyPercent "75"
set g_intermissionTime "32"

And as soon as map ends it tried to load next map and all players get kick giving reason: cl_parseservermessage XX
XX = numbers keeps changing.

Any idea how to stop it or what is causing it?


Thats a bug in the Quake3 Engine when the server is trying to send too large messages to the player.
I'm sure upgrading to 2.60b will fix all your problems...
daredevil
QUOTE (Krauersaut @ Nov 14 2008, 03:01 PM) *
QUOTE (daredevil33 @ Nov 14 2008, 05:54 AM) *
Using Jaymod 2.1.7 and .55.

Somehow, their is not intermission time. I have tried to use:
set g_intermissionReadyPercent "75"
set g_intermissionTime "32"

And as soon as map ends it tried to load next map and all players get kick giving reason: cl_parseservermessage XX
XX = numbers keeps changing.

Any idea how to stop it or what is causing it?


Thats a bug in the Quake3 Engine when the server is trying to send too large messages to the player.
I'm sure upgrading to 2.60b will fix all your problems...


Thanks for the help. Its 2.55 bug but with omnibots. I used the setl and no more kicks. :)
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