Die Scripts unten hab ich wieder auf standart gemacht so wie sie vorher waren, nach den ganzen probieren von mir würd sich sonst keiner mehr auskennen :)
Und hier nochmal die scripts von der klasse medic:
shader für die Brille für alle Klassen z_sunglasses.pk3/scripts/glasses.shader
QUELLTEXT
models/players/hud/glasses
{
surfaceparm trans
surfaceparm pointlight
cull disable
{
map models/players/hud/glasses.tga
blendfunc blend
}
}
{
surfaceparm trans
surfaceparm pointlight
cull disable
{
map models/players/hud/glasses.tga
blendfunc blend
}
}
z_sunglasses.pk3/characters/temperate/axis/medic.char
QUELLTEXT
characterDef
{
skin "medic"
mesh "models/players/temperate/axis/medic/body.mdm"
animationgroup "animations/human_base.anim"
animationscript "animations/scripts/human_base.script"
undressedCorpseModel "models/players/temperate/common/naked.mdm"
undressedCorpseSkin "axis_medic"
hudhead "models/players/hud/glasses.md3"
hudheadanims "animations/human/heads/base.anim"
hudheadskin "models/players/hud/axis_medic.skin"
}
{
skin "medic"
mesh "models/players/temperate/axis/medic/body.mdm"
animationgroup "animations/human_base.anim"
animationscript "animations/scripts/human_base.script"
undressedCorpseModel "models/players/temperate/common/naked.mdm"
undressedCorpseSkin "axis_medic"
hudhead "models/players/hud/glasses.md3"
hudheadanims "animations/human/heads/base.anim"
hudheadskin "models/players/hud/axis_medic.skin"
}
z_sunglasses.pk3/models/players/hud/axis_medic.skin
QUELLTEXT
head, "models/players/hud/axis_medic"
teeth, "models/players/hud/teeth01"
eye1, "models/players/hud/eye03"
eye2, "models/players/hud/eye03"
glasses, "models/players/hud/glasses"
teeth, "models/players/hud/teeth01"
eye1, "models/players/hud/eye03"
eye2, "models/players/hud/eye03"
glasses, "models/players/hud/glasses"