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> The Scripte-Thread, Wer von euch hat welche?
[COP] Wer?
post Jan 9 2005, 07:36 PM
Post #1


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Joined: 29-July 04
From: Österreich
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Hier mal ein Scripte Thread , wer welche hat kann sie hier mal posten.

Eins gleich mal vorneweg SPAM wird in diesem Thread AUSNAMSLOS GELÖSCHT!!

Eigentlich will ich meine ja gar nicht posten sonst werde ich wieder als Cheat0r beschimpft.

Ich bin natürlich auch ein Copy&Paste Typ und verweise Dankend an die Seite wo ich meine Scripte bekam:
www.only4noob.de Big Thanx to M3ff3n

Eins meiner liebsten Scripte ist das Netzwerk-Script mit dem ich die Maxpackets verstellen kann:

ZITAT
// ---------------------------------------------------------------------
// toggle netzwerk (cl_maxpackets)
// ---------------------------------------------------------------------

bind x  "vstr tog_netzwerk"
set tog_netzwerk  "vstr tog_netzwerk_1"
set tog_netzwerk_1 "set cl_maxpackets 30; echo ^0[^7cl_maxpackets^0: ^7"^130^7"^0];set tog_netzwerk vstr tog_netzwerk_2"
set tog_netzwerk_2 "set cl_maxpackets 60; echo ^0[^7cl_maxpackets^0: ^7"^160^7"^0];set tog_netzwerk vstr tog_netzwerk_3"
set tog_netzwerk_3 "set cl_maxpackets 76; echo ^0[^7cl_maxpackets^0: ^7"^176^7"^0];set tog_netzwerk vstr tog_netzwerk_4"
set tog_netzwerk_4 "set cl_maxpackets 100; echo ^0[^7cl_maxpackets^0: ^7"^1100^7"^0];set tog_netzwerk vstr tog_netzwerk_1"

// ---------------------------------------------------------------------
// Erklärung
// ---------------------------------------------------------------------

// Anzahl Tasten: 1
//
// Funktion: Beim drücken der Taste "x" wird zwischen den Werten
// cl_maxpackets "30", "60", "76" und "100" gewechselt.
// Eine Änderung kann sich positiv auf den Ping auswirken.
//
// Maximum: cl_maxpackets "100"


--------------------
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"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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[COP] Wer?
post Jan 9 2005, 07:38 PM
Post #2


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Mein Klassenwahl-Script mit den wichtigsten Auswahlmöglichkeiten,ich brauch nicht mehr auswahl:

QUOTE
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Limboscript by impuLse ~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~

//replace "X" with a key you want

//e.g. F1

//toogles team:

bind "KP_SLASH" "vstr tgl_team"


//binds for class change:

bind "KP_PGUP" "vstr engi"
bind "KP_HOME" "vstr medic"
bind "KP_UPARROW" "vstr fops"
bind "KP_MINUS" "vstr panzer"


set team_ax "vstr set_ax; set tgl_team vstr team_al"
set team_al "vstr set_al; set tgl_team vstr team_ax"
set tgl_team "vstr team_ax"
set set_al "set engi vstr al_engi; set medic vstr al_medic; set fops vstr al_fops;
set panzer vstr al_panzer; echo ^7[ ^8b^7inds: ^8a^7llied ]"
set set_ax "set engi vstr ax_engi; set medic vstr ax_medic; set fops vstr ax_fops;
set panzer vstr ax_panzer; echo ^7[ ^8b^7inds: ^8a^7xis ]"
set engi "vstr al_engi"
set medic "vstr al_medic"
set fops "vstr al_fops"
set panzer "vstr al_panzer"
set al_engi "team b 2 8; say_team ^7[ spawn: ^8e^7ngi with ^8t^7homp ]"
set al_medic "team b 1 8; say_team ^7[ spawn: ^8m^7edic with ^8t^7homp ]"
set al_fops "team b 3 8; say_team ^7[ spawn: ^8f^7dops with ^8t^7homp ]"
set al_panzer "team b 0 5; say_team ^7[ spawn: ^8s^7old with ^8p^7anzer ]"
set ax_engi "team r 2 3; say_team ^7[ spawn: ^8e^7ngi with ^8m^7p40 ]"
set ax_medic "team r 1 3; say_team ^7[ spawn: ^8m^7edic with ^8m^7p40 ]"
set ax_fops "team r 3 3; say_team ^7[ spawn: ^8f^7dops with ^8m^7p40 ]"
set ax_panzer "team r 0 5; say_team ^7[ spawn: ^8s^7old with ^8p^7anzer ]"


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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[COP] Wer?
post Jan 9 2005, 07:40 PM
Post #3


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Mein Fadenkreuz:


QUOTE
//crosshair
seta cg_drawCrosshair "4"
seta cg_crosshairSize "32"
seta cg_crosshairColor "red"
seta cg_crosshairColorAlt "green"
seta  cg_crosshairHealth  "0"
seta  cg_crosshairX  "0"
seta  cg_crosshairY  "0"
seta  cg_crosshairAlpha  "1.0"
seta  cg_crosshairPulse  "0"
seta  cg_drawCrosshairPickups "1"
seta  cg_drawCrosshairNames  "1"
seta  cg_crosshairAlphaAlt  "1.0"


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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[COP] WER? <--STATS-->sL.Wer?
Friends>~<[COP]>~<Gemüse
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[COP] Wer?
post Jan 9 2005, 07:41 PM
Post #4


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Und mein 0wn3r Sensy-Script:

QUOTE
//Attack

set sens1 "+attack; seta sensitivity 2.1"
set sens2 "-attack; seta sensitivity 4.0"
bind MOUSE1 "+vstr sens1 sens2"


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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Friends>~<[COP]>~<Gemüse
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[COP] Wer?
post Jan 9 2005, 07:47 PM
Post #5


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Hier noch meine > autoexec_fieldops.cfg < die nur geladen wird wenn ich FielOp auswähle!
Einfaches ARI-Script:

QUOTE
echo ^0Autoexec Fieldops geladen
//Optional
bind b "+zoom;+attack;-attack;-zoom"


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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Friends>~<[COP]>~<Gemüse
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[COP] Wer?
post Jan 9 2005, 07:52 PM
Post #6


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Und ein Regen-Schnee Script, mit dem ich je nach belieben oder Serverconfig switchen kann:

QUOTE
//Rain, Snow

set opady0 "echo ^1RAIN/SNOW ^7OFF; set cg_atmosphericeffects 0; set opady vstr opady1"
set opady1 "echo ^1RAIN/SNOW ^7ON; set cg_atmosphericeffects 1; set opady vstr opady0"
set opady "vstr opady0"
bind "F8" "vstr opady"


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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sl.BulletZ
post Jan 9 2005, 11:08 PM
Post #7


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Member No.: 2550



hier ist mein fadenkreuz , ein kleiner grüner punkt

QUOTE

seta cg_ColorLocations "1"
seta cg_CrosshairColor "green"
seta cg_CrosshairNames "6x6"
seta cg_CrosshairNamesLeft "0"
seta cg_crosshairTeamInfo "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"
seta cg_drawCrosshair "5"


This post has been edited by BulletZ: Jan 10 2005, 08:06 PM


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sl.BulletZ
post Jan 9 2005, 11:10 PM
Post #8


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Member No.: 2550



hier der klassenswitch
QUOTE

//klassen

// ====================================================================================
// Genarator
// Generiert auf http://www.sturdystuff.de mit dem Generator von SAC|Peperoni #all-in-one / #silent-assassins
// ====================================================================================
// KlassenScript
// coded by GOD*Leviathan #god*
// =================================================================================
===
// Binds

bind kp_home "vstr teamtoggle"    // Wechsel Axis <=> Allies
bind kp_uparrow "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Soldat
bind kp_pgup "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Engineer
bind kp_leftarrow "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Field Ops
bind kp_5 "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Medic
bind kp_rightarrow "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Covert Ops
bind kp_plus "vstr confirm"      // Klassenwechsel im Teamsay ausgeben und Klasse wechseln

// ====================================================================================

// Axis Cycle

// Soldat
set SOLDIER_r "vstr SOLD_r_1"
set SOLD_r_1 "set SOLDIER_r vstr SOLD_r_2;set change_class team r 0 31; vstr def_SOLD_r; echo Soldat @ MG42"
set SOLD_r_2 "set SOLDIER_r vstr SOLD_r_3;set change_class team r 0 5;  vstr def_SOLD_r; echo Soldat @ Panzer"
set SOLD_r_3 "set SOLDIER_r vstr SOLD_r_4;set change_class team r 0 6;  vstr def_SOLD_r; echo Soldat @ Flammer"
set SOLD_r_4 "set SOLDIER_r vstr SOLD_r_1;set change_class team r 0 35; vstr def_SOLD_r; echo Soldat @ Moerser"
set res_SOLD_r "set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
set def_SOLD_r "set confirm_selection say_team ^qI Spawn Soldat; vstr res_SOLD_r"

// Medic
set MEDIC_r "set confirm_selection say_team ^qMedic ^2with ^sMP40; vstr res_MEDIC_r;set change_class team r 1 3; echo Medic @ MP40"
set res_MEDIC_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"

// Engineer
set ENGIE_r "vstr ENG_r_1"
set ENG_r_1 "set ENGIE_r vstr ENG_r_2;set change_class team r 2 3;  vstr def_ENG_r; echo Ingenieur @ MP40"
set ENG_r_2 "set ENGIE_r vstr ENG_r_1;set change_class team r 2 23; vstr def_ENG_r; echo Ingenieur @ Karabiner 98"
set res_ENG_r "set SOLDIER_R vstr SOLD_r_1; set COVERTOPS_r vstr COV_r_1"
set def_ENG_r "set confirm_selection say_team ^qIngenieur ^2with ^sMP40; vstr res_ENG_r"

// Field Ops
set FIELDOPS_r "set confirm_selection say_team ^qField Op ^2with ^sMP40; vstr res_FIELD_r;set change_class team r 3 3; echo Field Op @ MP40"
set res_FIELD_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"

// Covert Ops
set COVERTOPS_r "vstr COV_r_1"
set COV_r_1 "set COVERTOPS_r vstr COV_r_2;set change_class team r 4 10; vstr def_COV_r; echo Covert Op @ Sten"
set COV_r_2 "set COVERTOPS_r vstr COV_r_3;set change_class team r 4 32; vstr def_COV_r; echo Covert Op @ K43"
set COV_r_3 "set COVERTOPS_r vstr COV_r_1;set change_class team r 4 33; vstr def_COV_r; echo Covert Op @ FG42"
set res_COV_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1"
set def_COV_r "set confirm_selection say_team ^qSpawn as Covert Op ; vstr res_COV_r"

// ====================================================================================

// Allies Cycle

// Soldat
set SOLDIER_b "vstr SOLD_b_1"
set SOLD_b_1 "set SOLDIER_b vstr SOLD_b_2;set change_class team b 0 31; vstr def_SOLD_b; echo Soldat @ MG42"
set SOLD_b_2 "set SOLDIER_b vstr SOLD_b_3;set change_class team b 0 5;  vstr def_SOLD_b; echo Soldat @ Panzer"
set SOLD_b_3 "set SOLDIER_b vstr SOLD_b_4;set change_class team b 0 6;  vstr def_SOLD_b; echo Soldat @ Flammer"
set SOLD_b_4 "set SOLDIER_b vstr SOLD_b_1;set change_class team b 0 35; vstr def_SOLD_b; echo Soldat @ Moerser"
set res_SOLD_b "set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
set def_SOLD_b "set confirm_selection say_team ^qSpawn as a Soldat;  vstr res_SOLD_b"

// Medic
set MEDIC_b "set confirm_selection say_team ^qMedic ^2with ^sThompson; vstr res_MEDIC_b;set change_class team b 1 8; echo Medic @ Thompson"
set res_MEDIC_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"

// Engineer
set ENGIE_b "vstr ENG_b_1"
set ENG_b_1 "set ENGIE_b vstr ENG_b_2;set change_class team b 2 8;  vstr def_ENG_b; echo Ingenieur @ Thompson"
set ENG_b_2 "set ENGIE_b vstr ENG_b_1;set change_class team b 2 24; vstr def_ENG_b; echo Ingenieur @ M1 Gerand"
set res_ENG_b "set SOLDIER_b vstr SOLD_b_1; set COVERTOPS_b vstr COV_b_1"
set def_ENG_b "set confirm_selection say_team ^qIngenieur ^2with ^sThompson; vstr res_ENG_b"

// Field Ops
set FIELDOPS_b "set confirm_selection say_team ^qField Op ^2with ^sThompson; vstr res_FIELD_b;set change_class team b 3 8; echo Field Op @ Thompson"
set res_FIELD_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"

// Covert Ops
set COVERTOPS_b "vstr COV_b_1"
set COV_b_1 "set COVERTOPS_b vstr COV_b_2;set change_class team b 4 10; vstr def_COV_b; echo Covert Op @ Sten"
set COV_b_2 "set COVERTOPS_b vstr COV_b_3;set change_class team b 4 32; vstr def_COV_b; echo Covert Op @ M1 Garand"
set COV_b_3 "set COVERTOPS_b vstr COV_b_1;set change_class team b 4 33; vstr def_COV_b; echo Covert Op @ FG42"
set res_COV_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1"
set def_COV_b "set confirm_selection say_team ^qSpawn as a Covert Op; vstr res_COV_b"

// ====================================================================================

// SideSwitch

set teamtoggle "vstr toggle_Axis"
set toggle_Axis  "set teamtoggle vstr toggle_Allies; vstr bind_Axis; set confirm_selection echo ^7Choose Axis or Allies Side first; echo  ^8Spawn ^9as^7 AXIS"
set toggle_Allies "set teamtoggle vstr toggle_Axis; vstr bind_Allies; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 ALLIIES"
set bind_Axis  "vstr reset_r; bind kp_uparrow vstr SOLDIER_r; bind kp_5 vstr MEDIC_r; bind kp_pgup vstr ENGIE_r; bind kp_leftarrow vstr FIELDOPS_r; bind kp_rightarrow vstr COVERTOPS_r"
set bind_Allies "vstr reset_b; bind kp_uparrow vstr SOLDIER_b; bind kp_5 vstr MEDIC_b; bind kp_pgup vstr ENGIE_b; bind kp_leftarrow vstr FIELDOPS_b; bind kp_rightarrow vstr COVERTOPS_b"
set reset_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
set reset_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"

// ====================================================================================

// ConfirmSwitch

set confirm "vstr change_class; vstr confirm_selection"
set confirm_selection "echo ^7Noch keine Seite ausgewaehlt!!!"
set change_class "echo ^7Fehler in der Benutzung!!!"


This post has been edited by BulletZ: Jan 10 2005, 08:07 PM


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sl.BulletZ
post Jan 9 2005, 11:21 PM
Post #9


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Joined: 29-December 04
From: sunshine :)
Member No.: 2550



hier ist der togglescript für das sichtfeld
normal oder weit

QUOTE

set fov90 "echo FOV set to 90 degrees!; set cg_fov 90; set switch_fov vstr fov120;"
set fov120 "echo FOV set to 120 degrees!; set cg_fov 120; set switch_fov vstr fov90;"
set switch_fov "vstr fov90"
bind "n" "vstr switch_fov"


This post has been edited by BulletZ: Jan 10 2005, 08:07 PM


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sl.BulletZ
post Jan 9 2005, 11:26 PM
Post #10


Group Icon French_Specialist

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Joined: 29-December 04
From: sunshine :)
Member No.: 2550



fix vom ET resolution reset bug

QUOTE

set r_mode -1
set r_customwidth 1280
set r_customheight 1024
set r_fullscreen 1


This post has been edited by BulletZ: Jan 10 2005, 08:08 PM


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sl.BulletZ
post Jan 9 2005, 11:28 PM
Post #11


Group Icon French_Specialist

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Joined: 29-December 04
From: sunshine :)
Member No.: 2550



demo record mit F12

QUOTE

// allow demo recording to start/stop w/ F12
bind "F12" "vstr demotoggle"
set demostop "set demotoggle vstr demostart; stoprecord"
set demostart "set demotoggle vstr demostop; autorecord"
set demotoggle "vstr demostart"


This post has been edited by BulletZ: Jan 10 2005, 08:08 PM


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[COP] Wer?
post Jan 10 2005, 07:28 PM
Post #12


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From: Österreich
Member No.: 305



Ein Frames-Toggle Script:

QUOTE
// ---------------------------------------------------------------------
// toggle maxfps
// ---------------------------------------------------------------------

bind x  "vstr tog_maxfps"
set tog_maxfps  "vstr tog_maxfps_1"
set tog_maxfps_1  "set com_maxfps 43; echo ^0[^7com_maxfps^0: ^7"^143^7"^0];set tog_maxfps vstr tog_maxfps_2"
set tog_maxfps_2  "set com_maxfps 76; echo ^0[^7com_maxfps^0: ^7"^176^7"^0];set tog_maxfps vstr tog_maxfps_3"
set tog_maxfps_3  "set com_maxfps 125; echo ^0[^7com_maxfps^0: ^7"^1125^7"^0];set tog_maxfps vstr tog_maxfps_4"
set tog_maxfps_4  "set com_maxfps 333; echo ^0[^7com_maxfps^0: ^7"^1333^7"^0];set tog_maxfps vstr tog_maxfps_1"

// ---------------------------------------------------------------------
// Erklärung
// ---------------------------------------------------------------------

// Anzahl Tasten: 1
//
// Funktion: Beim drücken der Taste "x" wird zwischen den Werten
// com_maxfps "43", "76", "125" und "333" gewechselt.


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
IPB Image
[COP] WER? <--STATS-->sL.Wer?
Friends>~<[COP]>~<Gemüse
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[COP] Wer?
post Jan 10 2005, 07:29 PM
Post #13


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Joined: 29-July 04
From: Österreich
Member No.: 305



QUOTE
// ---------------------------------------------------------------------
// sniper ducken weapalt (Sniper Script)
// ---------------------------------------------------------------------

bind x  "vstr tog_ducken"
set tog_ducken "vstr tog_ducken_1"
set tog_ducken_1 "+movedown; weapalt; set tog_ducken vstr tog_ducken_0"
set tog_ducken_0 "-movedown; weapalt; set tog_ducken vstr tog_ducken_1"

// ---------------------------------------------------------------------
// Erklärung
// ---------------------------------------------------------------------

// Anzahl Tasten: 1
//
// Funktion: Man duckt sich beim ersten drücken von "x" und
// man geht in den altrnativen Waffenmodus (Zoom). Beim
// zweiten drücken steht man wieder auf und verlässt den
// alternativen Waffenmodus.


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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[COP] Wer?
post Jan 10 2005, 07:31 PM
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QUOTE
// ---------------------------------------------------------------------
// toggle rauch (cg_wolfparticles)
// ---------------------------------------------------------------------

bind x  "vstr tog_rauch"
set tog_rauch  "vstr tog_rauch_1"
set tog_rauch_1  "set cg_wolfparticles 1; echo ^0[^7cg_wolfparticles^0: ^7"^11^7"^0];set tog_rauch vstr tog_rauch_0"
set tog_rauch_0  "set cg_wolfparticles 0; echo ^0[^7cg_wolfparticles^0: ^7"^10^7"^0];set tog_rauch vstr tog_rauch_1"

// ---------------------------------------------------------------------
// Erklärung
// ---------------------------------------------------------------------

// Anzahl Tasten: 1
//
// Funktion: Beim drücken der Taste "x" wird zwischen den Werten
// cg_wolfparticles "1" und "0" gewechselt. bei "0" sieht man
// die Rauchentwicklung beim zerstörten Tank und bei Artillery
// nicht mehr.


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
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[COP] Wer?
post Jan 10 2005, 07:53 PM
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QUOTE
//------------------------------------\\
//----------Lautstärke-Toggle---------\\
//------------------------------------\\
bind x "vstr volup"
bind y "vstr voldown"

set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01;echo Volume ^2O^7=========="
set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7========="
set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========"
set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7"
set volup vstr vol05
set voldown vstr vol05


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
IPB Image
[COP] WER? <--STATS-->sL.Wer?
Friends>~<[COP]>~<Gemüse
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[COP] Wer?
post Jan 10 2005, 08:00 PM
Post #16


Group Icon Major

Group: Members

Joined: 29-July 04
From: Österreich
Member No.: 305



QUOTE
// ---------------------------------------------------------------------
// Namenwechsel Script
// ---------------------------------------------------------------------

bind x  "vstr tog_name"
set tog_name  "vstr tog_name_1"
set tog_name_1  "set name ^2Name 1; echo ^2Name 1; set tog_name vstr tog_name_2"
set tog_name_2  "set name ^3Name 2; echo ^3Name 2; set tog_name vstr tog_name_3"
set tog_name_3  "set name ^4Name 3; echo ^4Name 3; set tog_name vstr tog_name_4"
set tog_name_4  "set name ^5Name 4; echo ^5Name 4; set tog_name vstr tog_name_1"

// ---------------------------------------------------------------------
// Erklärung
// ---------------------------------------------------------------------

// Anzahl Tasten: 1
//
// Funktion: Beim drücken der Taste "x" wird zwischen den Namen
// die man einträgt gewechselt.
// Bei diesem Script sind große Buchstaben möglich und
// Leerzeichen im Namen.


--------------------
"Und was machen wir heute Brain?"
"Das was wir jeden Tag machen, die Weltherrschaft an uns reissen"
IPB Image
[COP] WER? <--STATS-->sL.Wer?
Friends>~<[COP]>~<Gemüse
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Guest_SLK32_*
post May 17 2005, 07:09 PM
Post #17




Guests






// ============================================ //
// Jump script (jump with pmove_fixed set to 1) //
// ============================================ //
set jump_dn "pmove_fixed 1; +moveup"
set jump_up "-moveup; pmove_fixed 0"
bind CTRL "+vstr jump_dn jump_up"
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SickOne
post May 17 2005, 08:20 PM
Post #18


Group Icon Lieutenant Colonel

Group: Members

Joined: 12-July 04
From: Hannover
Member No.: 120



QUOTE (SLK32 @ May 17 2005, 07:09 PM)
// ============================================ //
// Jump script (jump with pmove_fixed set to 1) //
// ============================================ //
set jump_dn "pmove_fixed 1; +moveup"
set jump_up "-moveup; pmove_fixed 0"
bind CTRL "+vstr jump_dn jump_up"

what is the Jump script good for ? can i jump more far with it ??


--------------------




"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around darkened rooms, munching magic pills and listening to repetitive electronic music."
- Kristian Wilson, Nintendo Inc. 1989

http://www.last.fm/user/silverhaze101
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Ragnar_40k
post May 17 2005, 08:27 PM
Post #19


Group Icon General of the Army

Group: RtCW/ET-Division

Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



Looks like my jump script. And yes, you can jump further with it.
With pmove_fixed set to 1 ET emulates 125fps, which is one of the magic numbers for trickjumping. But pmove_fixed has some drawbacks, sniping and Mg42 emplacements are messed up for instance. So you should set it only when needed, which the script does. Be aware that you need to hold down the CTRL key whilest in the air to take full advantage of the script.

PS: This script is part of my config which you can download here.


--------------------


Silver horses ran down moonbeams in your dark eyes.
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terrorkommando
post May 28 2005, 01:34 PM
Post #20


Private

Group: Members

Joined: 28-May 05
Member No.: 8945



//
// ET Pro Spawntimer
//


bind INS timerset 15
bind DEL timerset 20
bind HOME timerset 30
bind END resetTimer



with this script you can show enemy spawn time... just check how long spawn time is... 15(INS),20(DEL) or 30(HOME) secs, press button and you have a enemy spawn timer next to yours. Quite useful.

Have Fun Fraggin,
terrorkommando(ger)
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Ragnar_40k
post May 28 2005, 02:44 PM
Post #21


Group Icon General of the Army

Group: RtCW/ET-Division

Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



QUOTE (terrorkommando @ May 28 2005, 01:34 PM)
bind INS timerset 15
bind DEL timerset 20
bind HOME timerset 30

You should set this inside the autoexec_map.cfg, so you will need only one bind.
With the autoexec_allies.cfg resp. autoexec_allies.cfg you can select the correct side and the in, e.g. autoexec_goldrush.cfg, you can set it to 30 for Axis resp. 20 for Allies.


--------------------


Silver horses ran down moonbeams in your dark eyes.
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REDMERCURY
post Jun 12 2005, 10:26 AM
Post #22


Group Icon Corporal

Group: Members

Joined: 9-April 05
From: London - UK
Member No.: 6716



Nice little script, hides any given weapon only while it's being fired..

CODE
//DRAWGUN SCRIPT///////////////////////////////
seta xshoot1 "+attack;+sprint; cg_drawgun 0"
seta xshoot2 "-attack;-sprint; cg_drawgun 1"
bind mouse1 "+vstr xshoot1 xshoot2"



nod.gif
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REDMERCURY
post Jun 12 2005, 10:30 AM
Post #23


Group Icon Corporal

Group: Members

Joined: 9-April 05
From: London - UK
Member No.: 6716



Simple Ammo > MG > Ammo toggle...


CODE
//FIELD OPPS AMMO TOGGLE///////////////////////////
set m-bank1 "weaponbank 6; set fieldopps12 vstr m-bank2"
set m-bank2 "weaponbank 3; set fieldopps12 vstr m-bank1"
set fieldopps12 "vstr m-bank1"
bind KP_END "vstr fieldopps12"



eiei.gif
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sl.BulletZ
post Aug 8 2005, 03:23 PM
Post #24


Group Icon French_Specialist

Group: Members

Joined: 29-December 04
From: sunshine :)
Member No.: 2550



here is an example to show you how you can make your cfg file on your own
you can do it with a simple texteditor and save the file as :
autexec.cfg and you must put it in your Etmain folder
if you mess something up just type in console
/exec etconfig
and it puts all the settings back like when game is newly installed

ici un example de script pour donner une idee comment faire
il faut le faire avec un editeur texte et enregistrer sous
autoexec.cfg et le mettre dans le dossier etmain
si quelquechose foire, tapes juste
/exec etconfig
dans la console dans le jeu et tout les commandes revient comme a l'origine

to put colors in your nick use Nick colors from enemy territory.com
create your name and copy it in the line seta name between the ""
the shown example gives you WolfPlayer

pour mettre des couleurs dans le nick utilise Nick colors de enemy territory.com,
cree ton nick et copy le resultat dans la ligne seta name entre les "" ,
l'example montre donne WolfPlayer


CODE

seta name "^1Wolf^3Player"

unbindall
bind TAB "+scores"                                
bind ENTER "+activate"                            
bind ESCAPE "togglemenu"                      
bind SPACE "openlimbomenu"                  
bind kp_minus "mapzoomout"              
bind g "+mapexpand"                            
bind m "mvactivate"                              
bind t "messagemode2                          
bind v "mp_quickmessage"                    
bind y "messagemode"                        
bind PAUSE "+topshots"                      
bind UPARROW "+forward"                  
bind DOWNARROW "+back"                  
bind LEFTARROW "+moveleft"            
bind RIGHTARROW "+moveright"          
bind ALT "+stats"
bind CTRL "+zoom"
bind SHIFT "+sprint"
bind INS "weaponbank 5"                      
bind DEL "weaponbank 3"
bind PGDN "weaponbank 4"
bind PGUP "weaponbank 7"
bind HOME "weaponbank 6"
bind END "weaponbank 2"
bind F1 "vote yes"
bind F2 "vote no"
bind KP_PGDN "mp_fireteamadmin"
bind KP_END "+movedown"
bind KP_DOWNARROW "+prone"
bind KP_INS "+moveup"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "+reload"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"


bind pause "kill"
bind backspace "ready"
bind / "vsay_team EnemyDisguised"
bind \ "vsay_team NeedEngineer"
bind = "vsay_team ReinforceDefense"
bind - "vsay_team ReinforceOffense"
bind ] "vsay_team FTCallArtillery"  
bind [ "vsay_team FTCallAirStrike"
bind kp_del "say something"
bind kp_enter "say here you can put a text to say"
bind kp_slash "say_team ^P OHHH NOOOO"
bind 0 "vsay_team followme"
bind 1 "vsay_team escortvehicle"
bind 2 "vsay_team commanddeclined"
bind 3 "vsay_team commandacknowledged"
bind 4 "vsay enemyweak"
bind 5 "vsay_team ftdeploylandmines"
bind 6 "vsay_team clearmines"
bind 7 "vsay_team ftprovidesnipercover"
bind 8 "vsay_team holdfire"
bind 9 "vsay_team fireinthehole"
bind a "vsay welcome"
bind b "vsay goodgame"
bind c "vsay_team repairvehicle"
bind d "vsay greatshot"
bind e "vsay_team clearmines"
bind f "vsay move"
bind h "vsay_team destroyvehicle"
bind i "vsay_team ftattack"
bind j "wm_sayplayerclass"
bind k "vsay oops"
bind l "vsay_team ftcoverme"
bind n "vsay sorry"
bind o "vsay_team ftreviveme"
bind p "vsay_team fthealme"
bind q "vsay hi"
bind r "vsay_team whereto"
bind s "vsay letsgo"
bind u "vsay_team ftresupplyme"
bind w "vsay bye"
bind x "vsay_team pathcleared"
bind z "vsay_team needammo"
bind F3 "vsay_team onoffense"
bind F4 "vsay_team ondefense"
bind F5 "vsay_team incoming"
bind F6 "vsay_team disarmdynamite"
bind F7 "vsay_team ftconstructobjective"
bind F8 "vsay_team ftdestroyobjective"
bind F9 "vsay affirmative"
bind F10 "vsay negative"
bind F11 "vsay cheer"
bind F12 "vsay thanks"
bind * "autoscreenshot"


there is a useful program who shows you which buttons are binded whit which command, free buttons and errors in the configfile
Download QBind Free Edition Beta 0.90
********************************************************************

after that we go to the cvar settings
you can create your own HERE
it is well explained
be careful to stay into punkbuster limits or you get kicked
just create your own and paste in autoexec.cfg

apres ca on a les cvar reglages
ca sert a ameliorer la fluidite du jeu
vous pouvez faire le votre ICI
ce tres bien explique et apres juste copier le resulat dans autoexec.cfg
attention de rester dans les limites de punkbuster sinon kick!!

********************************************************************

next is an example to make your own crosshair
this example is a very small green dot

apres on fait notre viseur
celui la par example est un petit point vert

CODE
seta cg_ColorLocations "1"
seta cg_CrosshairColor "green"
seta cg_CrosshairNames "8x8"
seta cg_CrosshairNamesLeft "0"
seta cg_crosshairTeamInfo "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"
seta cg_drawCrosshair "5"


********************************************************************

here is an example to set up your screenresolution
just change screensize to yours

ici un example pour regler la resolution ecran
il faut juste remplacer la taille par la tienne

QUOTE
set r_mode -1
set r_customwidth 1280
set r_customheight 1024
set r_fullscreen 1


********************************************************************

and last but not least a class script
it needs seven keys
in this example all binds are on numpad
to change it just edit your binds
it shows you your selection on screen and when you confirm it shows a message to your teammates "spawn as fieldops" as example
just copy it in your autoecex.cfg

7 select between axis and allies you must make a choice first or it wont work
8 is soldat you can select all different weapons
push 1 time you get mg42 2 times you get mortar etc......
9 is engineer push 1 for mp40 , 2 for lancegrenade
4 is fieldops
5 is medic
6 is covert 1 for sten 2 for
+ confirmation

et en dernier le classes script
ce pour changer de classe sans retourner au menu limbo
les selection s'affichent sur l'ecran et apres confirmation ce me un message a la team "spawn as medic" par example
on a besoin de 7 touches pour ca
dans mon example j'utilises les touches du numpad
mais vous pouvez changer ca dans les binds en question
pis copier dans autoexec.cfg

7 pour selectionner axe ou allies
on est oblige de choisir au debut sinon ca marche pas
8 soldat su tu appuis une fois t'as l'mg42 , 2 fois le mortier etc....
9 engineer 1fois pour mp40 2 fois pour lancegrenades
4 field ops
5 medic
6 cov ops
+ confirmation

CODE

// KlassenScript
// coded by GOD*Leviathan #god*

// Binds

bind kp_home "vstr teamtoggle"     // Wechsel Axis <=> Allies
bind kp_uparrow "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Soldat
bind kp_pgup "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Engineer
bind kp_leftarrow "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Field Ops
bind kp_5 "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Medic
bind kp_rightarrow "echo Noch keine Seite ausgewaehlt (kp_home)"  // Später Covert Ops
bind kp_plus "vstr confirm"      // Klassenwechsel im Teamsay ausgeben und Klasse wechseln

// ====================================================================================

// Axis Cycle

// Soldat
set SOLDIER_r "vstr SOLD_r_1"
set SOLD_r_1 "set SOLDIER_r vstr SOLD_r_2;set change_class team r 0 31; vstr def_SOLD_r; echo Soldat @ MG42"
set SOLD_r_2 "set SOLDIER_r vstr SOLD_r_3;set change_class team r 0 5;  vstr def_SOLD_r; echo Soldat @ Panzer"
set SOLD_r_3 "set SOLDIER_r vstr SOLD_r_4;set change_class team r 0 6;  vstr def_SOLD_r; echo Soldat @ Flammer"
set SOLD_r_4 "set SOLDIER_r vstr SOLD_r_1;set change_class team r 0 35; vstr def_SOLD_r; echo Soldat @ Moerser"
set res_SOLD_r "set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
set def_SOLD_r "set confirm_selection say_team ^qI Spawn Soldat; vstr res_SOLD_r"

// Medic
set MEDIC_r "set confirm_selection say_team ^qMedic ^2with ^sMP40; vstr res_MEDIC_r;set change_class team r 1 3; echo Medic @ MP40"
set res_MEDIC_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"

// Engineer
set ENGIE_r "vstr ENG_r_1"
set ENG_r_1 "set ENGIE_r vstr ENG_r_2;set change_class team r 2 3;  vstr def_ENG_r; echo Ingenieur @ MP40"
set ENG_r_2 "set ENGIE_r vstr ENG_r_1;set change_class team r 2 23; vstr def_ENG_r; echo Ingenieur @ Karabiner 98"
set res_ENG_r "set SOLDIER_R vstr SOLD_r_1; set COVERTOPS_r vstr COV_r_1"
set def_ENG_r "set confirm_selection say_team ^qIngenieur ^2with ^sMP40; vstr res_ENG_r"

// Field Ops
set FIELDOPS_r "set confirm_selection say_team ^qField Op ^2with ^sMP40; vstr res_FIELD_r;set change_class team r 3 3; echo Field Op @ MP40"
set res_FIELD_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"

// Covert Ops
set COVERTOPS_r "vstr COV_r_1"
set COV_r_1 "set COVERTOPS_r vstr COV_r_2;set change_class team r 4 10; vstr def_COV_r; echo Covert Op @ Sten"
set COV_r_2 "set COVERTOPS_r vstr COV_r_3;set change_class team r 4 32; vstr def_COV_r; echo Covert Op @ K43"
set COV_r_3 "set COVERTOPS_r vstr COV_r_1;set change_class team r 4 33; vstr def_COV_r; echo Covert Op @ FG42"
set res_COV_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1"
set def_COV_r "set confirm_selection say_team ^qSpawn as Covert Op; vstr res_COV_r"

// ====================================================================================

// Allies Cycle

// Soldat
set SOLDIER_b "vstr SOLD_b_1"
set SOLD_b_1 "set SOLDIER_b vstr SOLD_b_2;set change_class team b 0 31; vstr def_SOLD_b; echo Soldat @ MG42"
set SOLD_b_2 "set SOLDIER_b vstr SOLD_b_3;set change_class team b 0 5;  vstr def_SOLD_b; echo Soldat @ Panzer"
set SOLD_b_3 "set SOLDIER_b vstr SOLD_b_4;set change_class team b 0 6;  vstr def_SOLD_b; echo Soldat @ Flammer"
set SOLD_b_4 "set SOLDIER_b vstr SOLD_b_1;set change_class team b 0 35; vstr def_SOLD_b; echo Soldat @ Moerser"
set res_SOLD_b "set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
set def_SOLD_b "set confirm_selection say_team ^qSpawn as a Soldat;  vstr res_SOLD_b"

// Medic
set MEDIC_b "set confirm_selection say_team ^qMedic ^2with ^sThompson; vstr res_MEDIC_b;set change_class team b 1 8; echo Medic @ Thompson"
set res_MEDIC_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"

// Engineer
set ENGIE_b "vstr ENG_b_1"
set ENG_b_1 "set ENGIE_b vstr ENG_b_2;set change_class team b 2 8;  vstr def_ENG_b; echo Ingenieur @ Thompson"
set ENG_b_2 "set ENGIE_b vstr ENG_b_1;set change_class team b 2 24; vstr def_ENG_b; echo Ingenieur @ M1 Gerand"
set res_ENG_b "set SOLDIER_b vstr SOLD_b_1; set COVERTOPS_b vstr COV_b_1"
set def_ENG_b "set confirm_selection say_team ^qIngenieur ^2with ^sThompson; vstr res_ENG_b"

// Field Ops
set FIELDOPS_b "set confirm_selection say_team ^qField Op ^2with ^sThompson; vstr res_FIELD_b;set change_class team b 3 8; echo Field Op @ Thompson"
set res_FIELD_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"

// Covert Ops
set COVERTOPS_b "vstr COV_b_1"
set COV_b_1 "set COVERTOPS_b vstr COV_b_2;set change_class team b 4 10; vstr def_COV_b; echo Covert Op @ Sten"
set COV_b_2 "set COVERTOPS_b vstr COV_b_3;set change_class team b 4 32; vstr def_COV_b; echo Covert Op @ M1 Garand"
set COV_b_3 "set COVERTOPS_b vstr COV_b_1;set change_class team b 4 33; vstr def_COV_b; echo Covert Op @ FG42"
set res_COV_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1"
set def_COV_b "set confirm_selection say_team ^qSpawn as a Covert Op; vstr res_COV_b"

// ====================================================================================

// SideSwitch

set teamtoggle "vstr toggle_Axis"
set toggle_Axis   "set teamtoggle vstr toggle_Allies; vstr bind_Axis; set confirm_selection echo ^7Choose Axis or Allies Side first; echo  ^8Spawn ^9as^7 AXIS"
set toggle_Allies "set teamtoggle vstr toggle_Axis; vstr bind_Allies; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 ALLIIES"
set bind_Axis   "vstr reset_r; bind kp_uparrow vstr SOLDIER_r; bind kp_5 vstr MEDIC_r; bind kp_pgup vstr ENGIE_r; bind kp_leftarrow vstr FIELDOPS_r; bind kp_rightarrow vstr COVERTOPS_r"
set bind_Allies "vstr reset_b; bind kp_uparrow vstr SOLDIER_b; bind kp_5 vstr MEDIC_b; bind kp_pgup vstr ENGIE_b; bind kp_leftarrow vstr FIELDOPS_b; bind kp_rightarrow vstr COVERTOPS_b"
set reset_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
set reset_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"

// ====================================================================================

// ConfirmSwitch

set confirm "vstr change_class; vstr confirm_selection"
set confirm_selection "echo ^7Noch keine Seite ausgewaehlt!!!"
set change_class "echo ^7Fehler in der Benutzung!!!"


--------------------
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Conspiracy
post Oct 18 2005, 07:19 PM
Post #25


Private

Group: Members

Joined: 18-October 05
From: Universe.
Member No.: 16397



Nice. respect.gif


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Tessaiga.exilica
post Nov 2 2005, 12:01 AM
Post #26


Private

Group: Members

Joined: 25-October 05
From: Stuttgart
Member No.: 16702



Ich hab eine frage? Ich will eine Video zu ET machen und professionelle Programme hab ich auch aber ich wollte fragen ob mir jemand ein script geben kann wo bei et spielen alles weg ist also auch der punkt in der Mitte... Das ich nur noch den z.B. Medic herumlaufen sehen ohne irgentwelche anzeigen...


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Ragnar_40k
post Nov 2 2005, 01:17 AM
Post #27


Group Icon General of the Army

Group: RtCW/ET-Division

Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



/cg_draw2D 0


--------------------


Silver horses ran down moonbeams in your dark eyes.
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*The Godfather*
post Nov 13 2005, 02:13 PM
Post #28


Private

Group: Members

Joined: 13-November 05
From: Belgium
Member No.: 17656



hey guys
i want to have a bind that if i reload that there is standin : ...please wait ,reloading
if u know wath i mean plz post the bind


--------------------
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Ip:84.104.214.7:27960
------------------------------
Ciao
*The Godfather*
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*The Godfather*
post Nov 13 2005, 02:26 PM
Post #29


Private

Group: Members

Joined: 13-November 05
From: Belgium
Member No.: 17656



can some1 make me a reload bind
i mean that i i reload (t button) that there stad reloading, pleas w8...

Tnx


--------------------
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Ip:84.104.214.7:27960
------------------------------
Ciao
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sl.BulletZ
post Nov 13 2005, 04:53 PM
Post #30


Group Icon French_Specialist

Group: Members

Joined: 29-December 04
From: sunshine :)
Member No.: 2550



here is your bind
replace mouse3 with the key you want
you can use colorcodes for your say
in the example it is ^P = black

CODE
bind MOUSE3 "+reload; say_team ^P...please wait ,reloading"


--------------------
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[FQRF]LongLife
post Nov 14 2005, 09:41 AM
Post #31


Group Icon Staff Sergeant

Group: Members

Joined: 6-July 04
Member No.: 61



QUOTE (BulletZ @ Nov 13 2005, 04:53 PM)
here is your bind
replace mouse3 with the key you want
you can use colorcodes for your say
in the example it is ^P = black

CODE
bind MOUSE3 "+reload; say_team ^P...please wait ,reloading"

im my opinion the most useful spam-script ever motz.gif

even more useful

CODE
bind MOUSE1 "+attack; say_all ^P...please stop moving ,I'm shoting at you "


01lol.gif

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sl.BulletZ
post Nov 14 2005, 01:51 PM
Post #32


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From: sunshine :)
Member No.: 2550



floor.gif floor.gif


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sui generis
post Nov 14 2005, 03:15 PM
Post #33


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hehe nice 01lol.gif i'maybe gonna use it super.gif

also ich hätte da auch mal n Anliegen,
und zwar geht es darum hinzuliegen und dabei die Mobile MG aufzubauen
das selbe natürlich auch rückwarts (Mobile MG abbauen + aufstehen)

thx im voraus

mfG sui generis


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sl.BulletZ
post Nov 14 2005, 05:48 PM
Post #34


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ich kannte das nicht aber nach einer minute googlen hab ich das gefunden

CODE
//Dundee's Mger Script 1.0
//default key bound x
set MountOn "weaponbank 3; +prone; wait 10; -prone; wait 10; weapalt; set MountMG vstr MountOff"
set MountOff "weapalt; weaponbank 2; -moveup; set MountMG vstr MountOn"
set MountMG "vstr MountOn"
bind x "vstr MountMG"


--------------------
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sui generis
post Nov 15 2005, 05:11 PM
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Danke BulletZ master.gif

ich hatte es nicht gefunden sadd.gif


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SpectreCode
post Nov 15 2005, 06:58 PM
Post #36


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QUOTE ([FQRF)
LongLife,Nov 14 2005, 09:41 AM]
QUOTE (BulletZ @ Nov 13 2005, 04:53 PM)
here is your bind
replace mouse3 with the key you want
you can use colorcodes for your say
in the example it is ^P = black

CODE
bind MOUSE3 "+reload; say_team ^P...please wait ,reloading"

im my opinion the most useful spam-script ever motz.gif

even more useful

CODE
bind MOUSE1 "+attack; say_all ^P...please stop moving ,I'm shoting at you "


01lol.gif

Best bind

CODE
bind MOUSE1 "/kill; say_all I'll save you the bullets!"



01lol.gif respect.gif
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ekxtreme
post Nov 21 2005, 02:29 AM
Post #37


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Member No.: 18115



i search 4 sth that let the ammo 30/30 turn into red when its goes empty like when i only have like 5/30 or less bullets left its should be visible red like it was in RTCW.

and i would like to have a script which let me shoot 5 bulletz then stops for half second and shoot again 5 bullets and so on while i hold the mouse1 button all the time. simply to be more accurate, i think such a script would be really good.

maybe someone can help me

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Guest_SLK32_*
post Dec 17 2005, 03:35 PM
Post #38




Guests






//
// Volume-Script
//
bind "A" "vstr volup"
bind "B" "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol00; set volup vstr vol01; echo Volume ^2O^7=========="
set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7========="
set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========"
set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7"
set volup vstr vol05
set voldown vstr vol05
//
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Guest_SLK32_*
post Dec 17 2005, 03:39 PM
Post #39




Guests






//spawn point selection //

set spawnzero "setspawnpt 0; say_team spawning at Default ^7Spawn"
set spawnone "setspawnpt 1; say_team spawning at Spawn Point 1"
set spawntwo "setspawnpt 2; say_team spawning at Spawn Point 2"
set spawnthree "setspawnpt 3; say_team spawning at Spawn Point 3"
set spawnfour "setspawnpt 4; say_team spawning at Spawn Point 4"
bind F4 "vstr spawnzero"
bind F5 "vstr spawnone"
bind F6 "vstr spawntwo"
bind F7 "vstr spawnthree"
bind F8 "vstr spawnfour


This post has been edited by SLK32: Dec 17 2005, 03:41 PM
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-|FG|-TinCanMan
post Jan 7 2006, 03:19 PM
Post #40


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But if you bind MOUSE3 to say 'please wait, realoading' then surley that means if you press MOUSE3 your weapon isnt going to reload?
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mercenary
post Feb 27 2006, 07:03 PM
Post #41


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hello guys, i'd like to have a bind that says ' We are recruiting '

if you have one please let me know
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.OnlyMe
post Feb 28 2006, 07:03 AM
Post #42


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... when i do that reload bind there comes ^p...please wait reloading 128 321 217 213 How u guys can help me? motz.gif
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Maffiosa
post Apr 12 2006, 09:36 AM
Post #43


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THis is the good bind:D i have maked self":D bind R "-RELOAD ;+RELOAD ;SAY_TEAM ^0[^1Re^7LoAdI^4nG^0] ;-RELOAD"


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Ragnar_40k
post Apr 12 2006, 10:30 AM
Post #44


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QUOTE(.OnlyMe @ Feb 28 2006, 08:03 AM) [snapback]18250[/snapback]

... when i do that reload bind there comes ^p...please wait reloading 128 321 217 213 How u guys can help me? motz.gif

Afaik it shows your timestamp when you use it this way.

You have to use something like this:
CODE
bind mouse3 "vstr do_reload"
set do_reload "+reload; say_team Reloading"


But you will get kicked on several servers for using such spam scripts.


--------------------


Silver horses ran down moonbeams in your dark eyes.
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micka
post Apr 13 2006, 12:10 PM
Post #45


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vraiment bien expliquer bulletz

je te tire mon chapeau même si j'y comprend rien a ces truc

tu es le meilleur super.gif

This post has been edited by micka: Apr 13 2006, 12:11 PM


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[VEG] Reminder
post May 17 2006, 08:13 PM
Post #46


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Hi there, could anyone help me with some scripts?

First of all, how do you fix this:

/bind vsay_team "DisguisedEnemy" Enemy in the skies!
I want it to say that... no idea how :S

Secondly, I saw a script here, that made you say:
bind MOUSE1 "/kill; say_all I'll save you the bullets!"
But how does it work, when I try it, I can't fire anymore...



So, I would like to have, that when I selfkill it says "I'll save you the bullets!" and also that when I kill someone, that it says "How do you like them apples <playername>?"

Can anyone help me with these questions?
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mogliet
post May 22 2006, 02:37 PM
Post #47


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Member No.: 14961



QUOTE
/bind vsay_team "DisguisedEnemy" Enemy in the skies!
I want it to say that... no idea how :S

QUOTE
"How do you like them apples <playername>?"


Those things can only be done on certain mods, so they won't work on most servers.


--------------------
{KM} Servers-
ET:
Public: 213.201.227.31:27960
Public : 62.105.225.158:27940
Public/Private: 62.105.225.158:27960
CoD2 (Cracked):
Public: 81.171.125.86:28960
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Druid
post May 22 2006, 02:42 PM
Post #48


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Joined: 22-May 06
Member No.: 27355



QUOTE
Reminder' date='May 17 2006, 09:13 PM' post='20621']
Hi there, could anyone help me with some scripts?

First of all, how do you fix this:

/bind vsay_team "DisguisedEnemy" Enemy in the skies!
I want it to say that... no idea how :S

Secondly, I saw a script here, that made you say:
bind MOUSE1 "/kill; say_all I'll save you the bullets!"
But how does it work, when I try it, I can't fire anymore...



So, I would like to have, that when I selfkill it says "I'll save you the bullets!" and also that when I kill someone, that it says "How do you like them apples <playername>?"

Can anyone help me with these questions?


well, im new there but i can help you ^^

/bind x vsay_team "DisguisedEnemy" Enemy in the skies!
x = random button ,pick one , when u press it it will say ^^

bind MOUSE1 "/kill; say_all I'll save you the bullets!"
mouse 1 ?
isnt that for shooting?
if you want one ..
/bind mouse1 kill vsay"I'll save you the bullets!"

the other script i dont have in mind ,but i had it one
cheers
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-=TF=-RENE
post May 24 2006, 11:36 AM
Post #49


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From: Amsterdam, the Netherlands
Member No.: 5685



Hi all,

Did some searching on forums and googled around but could not find any info about scripting for auto-adrenaline. Like a medic with smg just push one button and player will change from smg to adrenaline, take shot, and switch back to smg again. We have tried it with adapting nadethrowing script but it wont work.
Anybody any idea on this ?

Thanks.

Rene
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TrigHap
post Jun 5 2006, 08:14 AM
Post #50


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Joined: 4-June 06
Member No.: 28004



I want to bind a script to alter my fov (for those that don't know that's Field of vision). What i would like is when I am shooting my fov changes from 115 to 90. When I stop shooting my fov changes from 90 back to 115. Any one got any simple ideas?

I've tried a few times myself..
CODE
\bind MOUSE1 "+attack; cg_90"

--- This only got me to change it to 90 and fire one bullet at a time, useful when turning any weapon into a semi auto. motz.gif

Any help would be appreciated thanks.gif
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Ragnar_40k
post Jun 5 2006, 10:20 AM
Post #51


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Group: RtCW/ET-Division

Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



CODE
set shoot_dn "cg_fov 90; +attack"
set shoot_up "-attack; cg_fov 105"
bind MOUSE1 "+vstr shoot_dn shoot_up"


--------------------


Silver horses ran down moonbeams in your dark eyes.
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[VEG] Reminder
post Jun 11 2006, 10:29 PM
Post #52


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Joined: 17-May 06
Member No.: 27145



I got the"bind /bind mouse5 kill" right now (who doesnt? :p)

But I'd like, that whenever I selfkill, it'll say "I'll save you the bullets!"

Any suggestions on how I can do this?

And furthermore, I used to have a bind that whenever I pressed "M" it said "Heal me!" but then I automatically typed "Feel me!" and I kinda forgot how I made it depp.gif

So, if anyone could help me out, I'd really appreciate!

Thanks in advance.
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GHOsT Of R33PER
post Jun 12 2006, 12:41 PM
Post #53


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Member No.: 28419



bash.gif wasnt there an akimbo lunger script where wen u got 2 level 4 and got 2 of them they fired ultra fast... help.gif thanks.gif


--------------------
[URL=http://et.splatterladder.com/?mod=playerinfo&idx=17965377]
IPB Image[/URL]
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Ragnar_40k
post Jun 12 2006, 12:57 PM
Post #54


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Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



QUOTE(GHOsT Of R33PER @ Jun 12 2006, 01:41 PM) [snapback]21726[/snapback]

bash.gif wasnt there an akimbo lunger script where wen u got 2 level 4 and got 2 of them they fired ultra fast... help.gif thanks.gif

The script is listed here: http://velocity.lunarpages.com/scripts.html
But afaik this not possible anymore with the latest versions of ETPro or ETPub.


--------------------


Silver horses ran down moonbeams in your dark eyes.
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[VEG] Reminder
post Jul 5 2006, 12:40 AM
Post #55


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Joined: 17-May 06
Member No.: 27145



Hi there, when I was on a serv I saw someone dropping all his available medic packs in one second... This could be quite usefull if you need to get healed quickly...

Could anyone help me with the script? Or is this illegal..?

Oh, and a bind for reloading:

bind MOUSE3 "+reload; say_team ^P...Please wait, reloading"

It's a useless and a spam script though, and on quite some servers you get kicked for such a bind

Sincerely,
[VEG] Reminder
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Guest_dP._*
post Jul 21 2006, 04:43 PM
Post #56




Guests






hier sin paar also 2 nette scribbtzz für huso's like me .. das LEANfov_is nett ~




//---Lehnen
bind Q "+vstr links_a links_b"
bind E "+vstr rechts_a rechts_b"
set links_a "+leanleft; cg_fov 120"
set links_b "-leanleft; cg_fov 100"
set rechts_a "+leanright; cg_fov 120"
set rechts_b "-leanright; cg_fov 100"

//---turn 180

bind ctrl "com_maxfps 50; wait 2; cl_yawspeed 1800; +left; wait 10; -left; com_maxfps 76"


//--- AFK

//AFK ammo/health supplier
set A_Spinon "weaponbank 6; cg_drawgun 1; wait 5; +attack; cl_yawspeed 1420; wait; +left; wait; wait; set A_Spin vstr A_Spinof; vstr brb"
set A_Spinof "wait; -attack; wait; weaponbank 3; cg_drawgun 1; wait; -left; wait; -left; wait; cl_yawspeed 140; set A_Spin vstr A_Spinon; vstr imback"
set A_Spin "vstr A_Spinon"
set brb "say_team ^1Sorry, I'm Away, But I'm Spinning Around Giving Out Supplies!; echo ^fSpinning ^gDance ^hof ^1Supplies^3!"
set imback "say_team ^1I'm Back!; echo ^gDancing ^1Off; cg_drawgun 1"
bind backspace "vstr A_Spin"
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SixMaJine
post Jul 21 2006, 06:05 PM
Post #57


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Joined: 30-July 05
From: Limbo/Vorhölle
Member No.: 12085



QUOTE(ekxtreme @ Nov 21 2005, 03:29 AM) [snapback]15150[/snapback]

i search 4 sth that let the ammo 30/30 turn into red when its goes empty like when i only have like 5/30 or less bullets left its should be visible red like it was in RTCW.

and i would like to have a script which let me shoot 5 bulletz then stops for half second and shoot again 5 bullets and so on while i hold the mouse1 button all the time. simply to be more accurate, i think such a script would be really good.

maybe someone can help me



QUOTE
Reminder' date='Jul 5 2006, 01:40 AM' post='23104']
Hi there, when I was on a serv I saw someone dropping all his available medic packs in one second... This could be quite usefull if you need to get healed quickly...

Could anyone help me with the script? Or is this illegal..?

Oh, and a bind for reloading:

bind MOUSE3 "+reload; say_team ^P...Please wait, reloading"

It's a useless and a spam script though, and on quite some servers you get kicked for such a bind

Sincerely,
[VEG] Reminder


These scripts really seem to be ridiciously close to cheating imho. I don't know if there are scripts like that, but i wouldn't even consider something like it. old.gif


--------------------


"All that's left is burying the bodies. And when they're already six miles under the Atlantic you've got one helluva headstart."
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Sn0ball
post Jul 23 2006, 01:42 PM
Post #58


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From: Norway
Member No.: 29864



Sweet <3 grin.gif


--------------------
=Shadow Elite=Sn0ball
U'r gettin Puwned by a noob <3
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MarneusCalgar
post Aug 10 2006, 07:31 PM
Post #59


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Member No.: 31012



If i want to change my predefined messages ( v **) by something more funny, i must config them by the script ??
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Ragnar_40k
post Aug 10 2006, 08:16 PM
Post #60


Group Icon General of the Army

Group: RtCW/ET-Division

Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



QUOTE(MarneusCalgar @ Aug 10 2006, 08:31 PM) [snapback]24537[/snapback]

If i want to change my predefined messages ( v **) by something more funny, i must config them by the script ??

http://wolfwiki.anime.net/index.php/Voicechat


--------------------


Silver horses ran down moonbeams in your dark eyes.
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MarneusCalgar
post Aug 10 2006, 11:01 PM
Post #61


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From: Ultramar
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CITATION(Ragnar_40k @ Aug 10 2006, 09:16 PM) [snapback]24539[/snapback]

CITATION(MarneusCalgar @ Aug 10 2006, 08:31 PM) [snapback]24537[/snapback]

If i want to change my predefined messages ( v **) by something more funny, i must config them by the script ??

http://wolfwiki.anime.net/index.php/Voicechat
Thx SpaceWolf but the page doen t explict how to make theses changes for good

This post has been edited by MarneusCalgar: Aug 11 2006, 01:05 AM
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=GK= Bl!tz
post Sep 5 2006, 03:10 PM
Post #62


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Member No.: 33169



This binding is wiked i could use this for everything.
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Ragnar_40k
post Sep 5 2006, 04:34 PM
Post #63


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From: Berlin, Germany
Member No.: 1791



QUOTE(MarneusCalgar @ Aug 11 2006, 12:01 AM) [snapback]24549[/snapback]
Thx SpaceWolf but the page doen t explict how to make theses changes for good

When you want to do the voice chat "Enemy in disguise!" with a different text, e.g. "Enemy in da skies!" you have to enter the following command into console:
CODE
/vsay enemydisguised Enemy in da skies!

When you wish to bind it to a key (so you can say this buy pressing a single key) you have to do something likie tihs:
CODE
/bind x "vsay enemydisguised Enemy in da skies!"

"enemydisguised" is the name of the voice chat, for other names check the list given in the wiki.

PS: remember that this will only work on ETPro when the server admin has it enabled.


--------------------


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tekarit
post Sep 5 2006, 06:53 PM
Post #64


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From: Nurmo, Finland
Member No.: 33241



QUOTE
LongLife' date='Nov 14 2005, 11:41 AM' post='14767']
QUOTE(BulletZ @ Nov 13 2005, 04:53 PM)
here is your bind
replace mouse3 with the key you want
you can use colorcodes for your say
in the example it is ^P = black

CODE
bind MOUSE3 "+reload; say_team ^P...please wait ,reloading"

im my opinion the most useful spam-script ever motz.gif

even more useful

CODE
bind MOUSE1 "+attack; say_all ^P...please stop moving ,I'm shoting at you "


01lol.gif

Ahhahhaaa 01lol.gif super.gif
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NHLfan
post Sep 26 2006, 12:22 PM
Post #65


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Group: Members

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From: Vienna, AT
Member No.: 366



Jetzt muss ich auch mal eine Frage stellen, die mich da schon länger drückt....:

Wie kommt's, dass ET nie die autoexec.cfg ausführt automatisch?
Ich muss jedesmal die autoexec.cfg ausführen, weil sonst funktioniert die Hälfte nicht bei mir.
Aber sollte das nicht automatisch funktionieren? "auto"exec

Idee woran das liegen könnte? Gibt es ein paar Work-A-Rounds dafür?


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Fritzerssss
post Sep 26 2006, 12:37 PM
Post #66


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ZITAT(NHLfan @ Sep 26 2006, 01:22 PM) [snapback]26636[/snapback]

Jetzt muss ich auch mal eine Frage stellen, die mich da schon länger drückt....:

Wie kommt's, dass ET nie die autoexec.cfg ausführt automatisch?
Ich muss jedesmal die autoexec.cfg ausführen, weil sonst funktioniert die Hälfte nicht bei mir.
Aber sollte das nicht automatisch funktionieren? "auto"exec

Idee woran das liegen könnte? Gibt es ein paar Work-A-Rounds dafür?

vielleicht ist sie zu groß/ab 10 kb) was ich nciht glaube ,also sie startets immer autoatisch aber wenn du nur werte enders oder cmd entfernts muss du glaube vorher die etconfig wieder hochladen weil ET die befehle sonst nicht erkennt


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E_BABA
post Sep 27 2006, 05:02 AM
Post #67


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lege dir deine autoexec doch einfach auf eine taste
so mache ich es zumindest
zb. auf die HOME taste grin.gif


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NHLfan
post Sep 27 2006, 09:37 AM
Post #68


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Member No.: 366



Und wie soll ich das machen?
bind X exec autoexec.cfg und das schreib ich am Besten in die autoexec.cfg zwinker2.gif
Die config wird in ET offenbar jedesmal neu generiert...

Muss ja auch anders funktionieren, schließlich ist es ja eine autoexec...


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[FQRF]LongLife
post Sep 27 2006, 01:04 PM
Post #69


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ZITAT(NHLfan @ Sep 27 2006, 10:37 AM) [snapback]26667[/snapback]

Und wie soll ich das machen?
bind X exec autoexec.cfg und das schreib ich am Besten in die autoexec.cfg zwinker2.gif
Die config wird in ET offenbar jedesmal neu generiert...

Muss ja auch anders funktionieren, schließlich ist es ja eine autoexec...


also der Name scheint da nicht wirklich Programm zu sein bash.gif

bei mir wir die auch nicht auto geexeced crash.gif

ich muss die auch bei jedem ET-Mod händisch ausführen, dann werden die Änderungen in die jeweilige etconfig.cfg geschrieben aber auch nur dann ?!


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sl.Proddi
post Sep 27 2006, 01:44 PM
Post #70


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Joined: 10-May 04
From: Germany
Member No.: 2



ich habe auch selbiges problem. ich kann sogar sagen .. meine autoexec wird bei etpub ausgeführt .. bei etpro jedoch net. gruebel.gif
man kann auch als letzte zeile in der config schreiben "exec autoexec.cfg" .. damit haben die anweisungen in der autoexec auch wieder priorität.


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[FQRF]LongLife
post Sep 27 2006, 02:46 PM
Post #71


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Satan was man nicht alles finden kann wenn man richtig sucht depp.gif

Bei Bani himself.

Also da kann ich gut mit Leben. super.gif

dat ding was wir suchen heisst autoexec_default.cfg und das tut auch. Sehr feine Sache das

Kalick

Einschränkung: gilt nur für ET-Pro schätze ich mal

This post has been edited by [FQRF]LongLife: Sep 27 2006, 03:16 PM
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NHLfan
post Sep 27 2006, 10:41 PM
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Nein, ich meine nicht ETPro's autoexec (ich benutze kein etpro), sondern ich rede vom normalen autoexec, welches bei ET standard und modunabhängig ist


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P0S!Xkonform
post Sep 27 2006, 11:40 PM
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Hallo,
ja die autoexec.cfg ist ein bisschen komisch.
Die /etmain/autoexec.cfg wird beim Starten von ET ausgeführt (falls nicht, hat man wohl ein Problem), und gilt standardmäßig nur für etmain. Will heißen, alles was in der /etmain/autoexec.cfg steht, ist nach einem Neustart von ET definitiv eingestellt (für etmain). Mit den Mods verhält es sich standardmäßig (damit meine ich, dass der Mod nicht selbst irgendwelche Dateien lädt) so: Wird der Mod das erste Mal gestartet, wird das aktuelle Profil aus etmain in den Mod-Ordner kopiert. Von nun an bleibt die Config des Mods unverändert, also kein erneutes Kopieren aus etmain. Will man jetzt die Config des Mods ändern, muss man dies entweder per Menü machen (der Mod muss natürlich geladen sein) oder man ändert die Config-Dateien im Mod-Ordner mit einem Texteditor. Ich habe auch schon probiert, einfach die autoexec.cfg in den Mod-Ordner zu kopieren (z.B.: /etpub/autoexec.cfg), führte aber leider nicht zum gewünschten Ergebnis. Da es prinzipiell eigentlich nicht notwendig ist, die gewünschten Einstellungen (in der autoexec.cfg) ständig beim Starten von ET neu zu setzen, reicht es aus, alles was man einstellen will in eine beliebige Config-Datei im etmain-Ordner zu speichern (z.B.: /etmain/my_etpub_config.cfg). Will man nun die Einstellungen setzten, lädt man einfach den gewünschten Mod und führt das Skript in der Console aus /exec my_etpub_config.cfg. Das Skript wird ausgeführt und alle Einstellungen werden in das aktuelle Profil (im Mod) übernommen (natürlich nur wenn es nicht schreibgeschützt ist). Ein erneutes Ausführen wird erst nötig, falls sich das Skript my_etpub_config.cfg geändert hat.
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M!LLeRT!Me
post Sep 28 2006, 02:53 PM
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Die werden bei jedem ET-Start automatisch ausgeführt. Wenn du was in der Config änderst wird dies zwar erst beim zweiten ET Start ausgeführt (es sei denn es wird manuell gemacht), aber trotzdem asugeführt.
Fügt in eure CFG mal das hier ein
CODE
wait 8000

Ihr werdets merken ... zwinker2.gif
Und wenn sie bei euch wirklich nicht ausgeführt wird, mich fragen, gibt da eine einfache Lösung.
:)

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Bimmer
post Oct 21 2006, 01:39 AM
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sorry mistake doof.gif

This post has been edited by Bimmer: Oct 21 2006, 01:40 AM


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Fritzerssss
post Oct 29 2006, 10:05 PM
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hallo ,ich wollt mal fragen weches script richitg ist das sich nicht nur die sicht ändert sondern auch die mouse sensy,zur zeit ändert sich nur die mouse sensy
, arbeiten tuen beide nicht

//fov//
set shoot_dn "cg_fov 90; +attack"
set shoot_up "-attack; cg_fov 105"
bind MOUSE1 "+vstr shoot_dn shoot_up"

//Attack
set sens1 "+attack; seta sensitivity 1.4"
set sens2 "-attack; seta sensitivity 2.3"
bind MOUSE1 "+vstr sens1 sens2"

oder

unbind mouse1
set shoot_dn "cg_fov 90; +attack"
set shoot_up "-attack; cg_fov 105"
set sens1 "+attack; seta sensitivity 1.4"
set sens2 "-attack; seta sensitivity 2.3"
bind MOUSE1 "+vstr shoot_dn shoot_up +vstr sens1 sens2"

oder uss ihc das anders mache bitte um hilfe

This post has been edited by Fritzerssss: Oct 29 2006, 10:05 PM


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-IronMonkey-
post Oct 29 2006, 10:13 PM
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QUOTE(Fritzerssss @ Oct 29 2006, 10:05 PM) [snapback]28866[/snapback]

hallo ,ich wollt mal fragen weches script richitg ist das sich nicht nur die sicht ändert sondern auch die mouse sensy,zur zeit ändert sich nur die mouse sensy
, arbeiten tuen beide nicht

//fov//
set shoot_dn "cg_fov 90; +attack"
set shoot_up "-attack; cg_fov 105"
bind MOUSE1 "+vstr shoot_dn shoot_up"

//Attack
set sens1 "+attack; seta sensitivity 1.4"
set sens2 "-attack; seta sensitivity 2.3"
bind MOUSE1 "+vstr sens1 sens2"

oder

unbind mouse1
set shoot_dn "cg_fov 90; +attack"
set shoot_up "-attack; cg_fov 105"
set sens1 "+attack; seta sensitivity 1.4"
set sens2 "-attack; seta sensitivity 2.3"
bind MOUSE1 "+vstr shoot_dn shoot_up +vstr sens1 sens2"

oder uss ihc das anders mache bitte um hilfe


and also add
+sprint
-sprint
grin.gif


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Fritzerssss
post Oct 30 2006, 12:43 PM
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can someone give me ???
a bind from mouse1 for fov change,sprint,mouse sensy hammer.gif


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GoJu!ce
post Nov 6 2006, 10:17 PM
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if i want to say something to my ft, what do i have to write?

And, i want to say timing nade, and throwing nade.. how can i do this?
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-IronMonkey-
post Nov 7 2006, 02:36 AM
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QUOTE(GoJu!ce @ Nov 6 2006, 10:17 PM) [snapback]29522[/snapback]

if i want to say something to my ft, what do i have to write?

And, i want to say timing nade, and throwing nade.. how can i do this?


to chat with your mate use on your keyboard:
T ---> Global Chat
Y ---> Team Chat
U ---> FireTeam Chat

here is a guide to start learn script and bind:
http://4newbies.planetwolfenstein.gamespy.com/scripts.htm
than use your fantasy 01lol.gif

cheers.gif


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Eradicated
post Nov 7 2006, 09:17 AM
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QUOTE(Fritzerssss @ Oct 30 2006, 11:43 AM) [snapback]28896[/snapback]

can someone give me ???
a bind from mouse1 for fov change,sprint,mouse sensy hammer.gif


Fritz, try reading the first page of this post, all the cmds are there. super.gif


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dope_dude_yo
post Nov 18 2006, 11:11 PM
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QUOTE(mercenary @ Feb 27 2006, 11:03 AM) [snapback]18238[/snapback]

hello guys, i'd like to have a bind that says ' We are recruiting '

if you have one please let me know


mercenary if you want it to just state it in the chat... your bind is....

/bind m say ^1 We Are Recruiting


"m" being the key you want, and ^1 being the color you want. grin.gif
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Milic
post Nov 20 2006, 12:30 PM
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when iam tip v57 wundebar how i can that be in color!

SORRY FOR MY BAD ENGLISH!!
THX!


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Eradicated
post Nov 21 2006, 05:28 PM
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QUOTE(Milic @ Nov 20 2006, 11:30 AM) [snapback]30405[/snapback]

when iam tip v57 wundebar how i can that be in color!

SORRY FOR MY BAD ENGLISH!!
THX!


Millic, do you want Wundebar in colour font?

E.g. /bind x vsay cheer ^0Wunde^9Bar

You can havy any coloured font you want.. just type it in after the cmd
e.g
/bind x vsay oops ^0N^9o^0O^9b^0s -> NoOBs

But everytime you press the bind.. the sound played will not be wundebar everytime... the sound played for it is chosen at random. E.g. Axis -> Wundebar, Jahaa, Exellent, Sehr Gut etc.. you cant create a bind for a specific sound .

This post has been edited by Eradicated: Nov 21 2006, 05:30 PM


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Milic
post Nov 21 2006, 07:29 PM
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omg thx!
aha i know that now!
thx for your time!
and!!!

THX! grin.gif friends.gif


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Eradicated
post Nov 21 2006, 09:22 PM
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No problem super.gif


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Milic
post Nov 21 2006, 09:41 PM
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hmmmm!iam write in concola
/bind x vsay oops ^20^00^2P^0S
CANT?'


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Eradicated
post Nov 21 2006, 09:44 PM
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QUOTE(Milic @ Nov 21 2006, 08:41 PM) [snapback]30503[/snapback]

hmmmm!iam write in concola
/bind x vsay oops ^20^00^2P^0S
CANT?'


Yep that will work in your console.
Check the 1st page of this post to view the entire lists of binds you can do.

also.
It you want a bind to be said only to your team, type in vsay_team instead of vsay.

This post has been edited by Eradicated: Nov 21 2006, 09:45 PM


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Milic
post Nov 21 2006, 09:46 PM
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ok ok ok!aha i think now understand!
SORRY IAM STUPID
OK!
thxxxxx!razor! grin.gif


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-IronMonkey-
post Nov 24 2006, 12:55 PM
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I posted it in the past but it look that U need it again....

SCRIPTING GUIDE:
http://4newbies.planetwolfenstein.gamespy.com/scripts.htm nicken.gif cheers.gif


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Milic
post Nov 24 2006, 01:24 PM
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but thank you!
THERE IS ALL!

THX GREETZ MONKEY!

MILIC]][[


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BoeserPirat
post Nov 24 2006, 06:03 PM
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hoi

ich hab hier irgendwo mal ein namenswechselscript gefunden und eingebaut. das funktioniert auch bestens, das problem ist nur das es öffter mal "verschwindet". soll heissen: ich join dem server will namen wechseln und es geht nicht, kuck ich mir dann meine cfg an, ist das ganze script wech, nur das "bind o "namenwechsel"" ist noch da ... ich habs jetzt woanders gespeichert und kopiers dann einfach wieder rein, aber nervt schon etwas.

jmd ne ahnung woran das liegt? bin was cfg anbelangt total ahnungslos :)


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SixMaJine
post Nov 24 2006, 06:05 PM
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@Kugelgraphit:
baeh.gif
Ähm ich meine: das passiert wahrscheinlich nur auf bestimmten Servern nehm ich mal an, auf Kwea2 funzt das doch problemlos, oder?


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BoeserPirat
post Nov 24 2006, 08:25 PM
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nö, spiel ja eigentlich nur aufm amt .. hab gestern gezockt da gings noch und heute musste ichs wieder reinkopieren


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*Terror*
post Nov 24 2006, 09:51 PM
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I like the > bind MOUSE3 "+reload; say_team ^P...please wait ,reloading"

Good spam. 01lol.gif

Good luck with finding more good scripts! nicken.gif


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Milic
post Nov 25 2006, 11:40 PM
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mouse 2 sprint!!
thats verry good scripts who is left on hand!
iam left!


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BoeserPirat
post Dec 5 2006, 06:23 PM
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ich hab immernoch das gleiche problem .. muss bei jedem neustart von et das skript neu einfügen :/

keiner ne idee?


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SixMaJine
post Dec 5 2006, 08:52 PM
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QUOTE(BoeserPirat @ Dec 5 2006, 08:23 PM) [snapback]31641[/snapback]

ich hab immernoch das gleiche problem .. muss bei jedem neustart von et das skript neu einfügen :/

keiner ne idee?

verschwindet das script einfach aus dem ordner? ist es einfach weg? doof.gif
und haste das script auch in den et pub ordner gepackt? oder nur in den main oder sonstwohin?
also bei mir klappt das ohne probleme, ich kann dir ja mal mein script schicken.


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BoeserPirat
post Dec 5 2006, 09:38 PM
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es verschwindet einfach aus der cfg .. nur das "bind o "vstr Namenwechsel"" ist noch da ..
ich hatte es erst nur im etpub ordner, habs aber dann in jeden ordner gepackt .. ändert nix

/edit: kanns ja mal reinkopieren, vll hab ich ja was übersehen. aber wie gesagt es funktioniert ja ...

bind o "vstr Namenwechsel"
set Namenwechsel "vstr Name_1"
set Name_1 "set name Kugelgraphit; set Namenwechsel vstr Name_2"
set Name_2 "set name BoeserPirat; set Namenwechsel vstr Name_1"


This post has been edited by BoeserPirat: Dec 5 2006, 09:42 PM


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o>Hel<o
post Dec 5 2006, 11:59 PM
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also ich habe nur eine "say" datei die ich immer aktiviere wenn ich spiele da sind alle scripte drin super.gif


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