here is an example to show you how you can make your cfg file on your own you can do it with a simple texteditor and save the file as : autexec.cfg and you must put it in your Etmain folder if you mess something up just type in console /exec etconfig and it puts all the settings back like when game is newly installed ici un example de script pour donner une idee comment faire il faut le faire avec un editeur texte et enregistrer sous autoexec.cfg et le mettre dans le dossier etmain si quelquechose foire, tapes juste /exec etconfig dans la console dans le jeu et tout les commandes revient comme a l'origine to put colors in your nick use Nick colors from enemy territory.com create your name and copy it in the line seta name between the "" the shown example gives you WolfPlayerpour mettre des couleurs dans le nick utilise Nick colors de enemy territory.com, cree ton nick et copy le resultat dans la ligne seta name entre les "" , l'example montre donne WolfPlayerCODE | seta name "^1Wolf^3Player"
unbindall bind TAB "+scores" bind ENTER "+activate" bind ESCAPE "togglemenu" bind SPACE "openlimbomenu" bind kp_minus "mapzoomout" bind g "+mapexpand" bind m "mvactivate" bind t "messagemode2 bind v "mp_quickmessage" bind y "messagemode" bind PAUSE "+topshots" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind ALT "+stats" bind CTRL "+zoom" bind SHIFT "+sprint" bind INS "weaponbank 5" bind DEL "weaponbank 3" bind PGDN "weaponbank 4" bind PGUP "weaponbank 7" bind HOME "weaponbank 6" bind END "weaponbank 2" bind F1 "vote yes" bind F2 "vote no" bind KP_PGDN "mp_fireteamadmin" bind KP_END "+movedown" bind KP_DOWNARROW "+prone" bind KP_INS "+moveup" bind MOUSE1 "+attack" bind MOUSE2 "weapalt" bind MOUSE3 "+reload" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext"
bind pause "kill" bind backspace "ready" bind / "vsay_team EnemyDisguised" bind \ "vsay_team NeedEngineer" bind = "vsay_team ReinforceDefense" bind - "vsay_team ReinforceOffense" bind ] "vsay_team FTCallArtillery" bind [ "vsay_team FTCallAirStrike" bind kp_del "say something" bind kp_enter "say here you can put a text to say" bind kp_slash "say_team ^P OHHH NOOOO" bind 0 "vsay_team followme" bind 1 "vsay_team escortvehicle" bind 2 "vsay_team commanddeclined" bind 3 "vsay_team commandacknowledged" bind 4 "vsay enemyweak" bind 5 "vsay_team ftdeploylandmines" bind 6 "vsay_team clearmines" bind 7 "vsay_team ftprovidesnipercover" bind 8 "vsay_team holdfire" bind 9 "vsay_team fireinthehole" bind a "vsay welcome" bind b "vsay goodgame" bind c "vsay_team repairvehicle" bind d "vsay greatshot" bind e "vsay_team clearmines" bind f "vsay move" bind h "vsay_team destroyvehicle" bind i "vsay_team ftattack" bind j "wm_sayplayerclass" bind k "vsay oops" bind l "vsay_team ftcoverme" bind n "vsay sorry" bind o "vsay_team ftreviveme" bind p "vsay_team fthealme" bind q "vsay hi" bind r "vsay_team whereto" bind s "vsay letsgo" bind u "vsay_team ftresupplyme" bind w "vsay bye" bind x "vsay_team pathcleared" bind z "vsay_team needammo" bind F3 "vsay_team onoffense" bind F4 "vsay_team ondefense" bind F5 "vsay_team incoming" bind F6 "vsay_team disarmdynamite" bind F7 "vsay_team ftconstructobjective" bind F8 "vsay_team ftdestroyobjective" bind F9 "vsay affirmative" bind F10 "vsay negative" bind F11 "vsay cheer" bind F12 "vsay thanks" bind * "autoscreenshot" |
there is a useful program who shows you which buttons are binded whit which command, free buttons and errors in the configfile Download QBind Free Edition Beta 0.90******************************************************************** after that we go to the cvar settings you can create your own HEREit is well explained be careful to stay into punkbuster limits or you get kicked just create your own and paste in autoexec.cfg apres ca on a les cvar reglages ca sert a ameliorer la fluidite du jeu vous pouvez faire le votre ICIce tres bien explique et apres juste copier le resulat dans autoexec.cfg attention de rester dans les limites de punkbuster sinon kick!! ******************************************************************** next is an example to make your own crosshair this example is a very small green dot apres on fait notre viseur celui la par example est un petit point vert CODE | seta cg_ColorLocations "1" seta cg_CrosshairColor "green" seta cg_CrosshairNames "8x8" seta cg_CrosshairNamesLeft "0" seta cg_crosshairTeamInfo "0" seta cg_crosshairPulse "0" seta cg_crosshairSize "40" seta cg_drawCrosshair "5" |
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here is an example to set up your screenresolution just change screensize to yours
ici un example pour regler la resolution ecran il faut juste remplacer la taille par la tienne
QUOTE | set r_mode -1 set r_customwidth 1280 set r_customheight 1024 set r_fullscreen 1
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and last but not least a class script it needs seven keys in this example all binds are on numpad to change it just edit your binds it shows you your selection on screen and when you confirm it shows a message to your teammates "spawn as fieldops" as example just copy it in your autoecex.cfg
7 select between axis and allies you must make a choice first or it wont work 8 is soldat you can select all different weapons push 1 time you get mg42 2 times you get mortar etc...... 9 is engineer push 1 for mp40 , 2 for lancegrenade 4 is fieldops 5 is medic 6 is covert 1 for sten 2 for + confirmation
et en dernier le classes script ce pour changer de classe sans retourner au menu limbo les selection s'affichent sur l'ecran et apres confirmation ce me un message a la team "spawn as medic" par example on a besoin de 7 touches pour ca dans mon example j'utilises les touches du numpad mais vous pouvez changer ca dans les binds en question pis copier dans autoexec.cfg
7 pour selectionner axe ou allies on est oblige de choisir au debut sinon ca marche pas 8 soldat su tu appuis une fois t'as l'mg42 , 2 fois le mortier etc.... 9 engineer 1fois pour mp40 2 fois pour lancegrenades 4 field ops 5 medic 6 cov ops + confirmation
CODE | // KlassenScript // coded by GOD*Leviathan #god*
// Binds
bind kp_home "vstr teamtoggle" // Wechsel Axis <=> Allies bind kp_uparrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Soldat bind kp_pgup "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Engineer bind kp_leftarrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Field Ops bind kp_5 "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Medic bind kp_rightarrow "echo Noch keine Seite ausgewaehlt (kp_home)" // Später Covert Ops bind kp_plus "vstr confirm" // Klassenwechsel im Teamsay ausgeben und Klasse wechseln
// ====================================================================================
// Axis Cycle
// Soldat set SOLDIER_r "vstr SOLD_r_1" set SOLD_r_1 "set SOLDIER_r vstr SOLD_r_2;set change_class team r 0 31; vstr def_SOLD_r; echo Soldat @ MG42" set SOLD_r_2 "set SOLDIER_r vstr SOLD_r_3;set change_class team r 0 5; vstr def_SOLD_r; echo Soldat @ Panzer" set SOLD_r_3 "set SOLDIER_r vstr SOLD_r_4;set change_class team r 0 6; vstr def_SOLD_r; echo Soldat @ Flammer" set SOLD_r_4 "set SOLDIER_r vstr SOLD_r_1;set change_class team r 0 35; vstr def_SOLD_r; echo Soldat @ Moerser" set res_SOLD_r "set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1" set def_SOLD_r "set confirm_selection say_team ^qI Spawn Soldat; vstr res_SOLD_r"
// Medic set MEDIC_r "set confirm_selection say_team ^qMedic ^2with ^sMP40; vstr res_MEDIC_r;set change_class team r 1 3; echo Medic @ MP40" set res_MEDIC_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
// Engineer set ENGIE_r "vstr ENG_r_1" set ENG_r_1 "set ENGIE_r vstr ENG_r_2;set change_class team r 2 3; vstr def_ENG_r; echo Ingenieur @ MP40" set ENG_r_2 "set ENGIE_r vstr ENG_r_1;set change_class team r 2 23; vstr def_ENG_r; echo Ingenieur @ Karabiner 98" set res_ENG_r "set SOLDIER_R vstr SOLD_r_1; set COVERTOPS_r vstr COV_r_1" set def_ENG_r "set confirm_selection say_team ^qIngenieur ^2with ^sMP40; vstr res_ENG_r"
// Field Ops set FIELDOPS_r "set confirm_selection say_team ^qField Op ^2with ^sMP40; vstr res_FIELD_r;set change_class team r 3 3; echo Field Op @ MP40" set res_FIELD_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1"
// Covert Ops set COVERTOPS_r "vstr COV_r_1" set COV_r_1 "set COVERTOPS_r vstr COV_r_2;set change_class team r 4 10; vstr def_COV_r; echo Covert Op @ Sten" set COV_r_2 "set COVERTOPS_r vstr COV_r_3;set change_class team r 4 32; vstr def_COV_r; echo Covert Op @ K43" set COV_r_3 "set COVERTOPS_r vstr COV_r_1;set change_class team r 4 33; vstr def_COV_r; echo Covert Op @ FG42" set res_COV_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1" set def_COV_r "set confirm_selection say_team ^qSpawn as Covert Op; vstr res_COV_r"
// ====================================================================================
// Allies Cycle
// Soldat set SOLDIER_b "vstr SOLD_b_1" set SOLD_b_1 "set SOLDIER_b vstr SOLD_b_2;set change_class team b 0 31; vstr def_SOLD_b; echo Soldat @ MG42" set SOLD_b_2 "set SOLDIER_b vstr SOLD_b_3;set change_class team b 0 5; vstr def_SOLD_b; echo Soldat @ Panzer" set SOLD_b_3 "set SOLDIER_b vstr SOLD_b_4;set change_class team b 0 6; vstr def_SOLD_b; echo Soldat @ Flammer" set SOLD_b_4 "set SOLDIER_b vstr SOLD_b_1;set change_class team b 0 35; vstr def_SOLD_b; echo Soldat @ Moerser" set res_SOLD_b "set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1" set def_SOLD_b "set confirm_selection say_team ^qSpawn as a Soldat; vstr res_SOLD_b"
// Medic set MEDIC_b "set confirm_selection say_team ^qMedic ^2with ^sThompson; vstr res_MEDIC_b;set change_class team b 1 8; echo Medic @ Thompson" set res_MEDIC_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// Engineer set ENGIE_b "vstr ENG_b_1" set ENG_b_1 "set ENGIE_b vstr ENG_b_2;set change_class team b 2 8; vstr def_ENG_b; echo Ingenieur @ Thompson" set ENG_b_2 "set ENGIE_b vstr ENG_b_1;set change_class team b 2 24; vstr def_ENG_b; echo Ingenieur @ M1 Gerand" set res_ENG_b "set SOLDIER_b vstr SOLD_b_1; set COVERTOPS_b vstr COV_b_1" set def_ENG_b "set confirm_selection say_team ^qIngenieur ^2with ^sThompson; vstr res_ENG_b"
// Field Ops set FIELDOPS_b "set confirm_selection say_team ^qField Op ^2with ^sThompson; vstr res_FIELD_b;set change_class team b 3 8; echo Field Op @ Thompson" set res_FIELD_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// Covert Ops set COVERTOPS_b "vstr COV_b_1" set COV_b_1 "set COVERTOPS_b vstr COV_b_2;set change_class team b 4 10; vstr def_COV_b; echo Covert Op @ Sten" set COV_b_2 "set COVERTOPS_b vstr COV_b_3;set change_class team b 4 32; vstr def_COV_b; echo Covert Op @ M1 Garand" set COV_b_3 "set COVERTOPS_b vstr COV_b_1;set change_class team b 4 33; vstr def_COV_b; echo Covert Op @ FG42" set res_COV_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1" set def_COV_b "set confirm_selection say_team ^qSpawn as a Covert Op; vstr res_COV_b"
// ====================================================================================
// SideSwitch
set teamtoggle "vstr toggle_Axis" set toggle_Axis "set teamtoggle vstr toggle_Allies; vstr bind_Axis; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 AXIS" set toggle_Allies "set teamtoggle vstr toggle_Axis; vstr bind_Allies; set confirm_selection echo ^7Choose Axis or Allies Side first; echo ^8Spawn ^9as^7 ALLIIES" set bind_Axis "vstr reset_r; bind kp_uparrow vstr SOLDIER_r; bind kp_5 vstr MEDIC_r; bind kp_pgup vstr ENGIE_r; bind kp_leftarrow vstr FIELDOPS_r; bind kp_rightarrow vstr COVERTOPS_r" set bind_Allies "vstr reset_b; bind kp_uparrow vstr SOLDIER_b; bind kp_5 vstr MEDIC_b; bind kp_pgup vstr ENGIE_b; bind kp_leftarrow vstr FIELDOPS_b; bind kp_rightarrow vstr COVERTOPS_b" set reset_r "set SOLDIER_r vstr SOLD_r_1; set ENGIE_r vstr ENG_r_1; set COVERTOPS_r vstr COV_r_1" set reset_b "set SOLDIER_b vstr SOLD_b_1; set ENGIE_b vstr ENG_b_1; set COVERTOPS_b vstr COV_b_1"
// ====================================================================================
// ConfirmSwitch
set confirm "vstr change_class; vstr confirm_selection" set confirm_selection "echo ^7Noch keine Seite ausgewaehlt!!!" set change_class "echo ^7Fehler in der Benutzung!!!"
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