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Ragnar_40k
post Jul 13 2007, 03:52 AM
Post #1


Group Icon General of the Army

Group: RtCW/ET-Division

Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



Ragnars Battery Script adds a Bunker Assault Ramp and a rebuildable Backdoor to the map Battery using a ETPro map script.
Acknowledgements go to Dersaidin and mortis for their support.
  1. Download
    Attached File  Ragnars_Battery_Script.zip ( 22.67K ) Number of downloads: 316
  2. Version
    2007-07-18
  3. Changes
    • After Allies have built the Beach Assault Ramp for the 5th time it can only be destroyed by dynamite.
    • Bunker Assault Ramp near the North-West MG Nest available (see the command map for location). Allies can build the Bunker Assault Ramp by using the materials inside the bunker.
    • Axis can rebuild the Backdoor. Allies need dynamite to destroy the Backdoor for the first time. For all subsequent attacks also satchels can be used to destroy it.
    • Axis can spawn near the backdoor as long as the Axis command post is up and running (this is different from the ETPro map script where Axis spawn at the command post).
    • The command post and Axis MG nests are already built on map start.
    • The Generator and the Backdoor are decoupled, so the Generator does not open or close the Backdoor - it does only operate the doors near the Gun resp. the door at the bunker front.
    • The MG42 nests in the East Bunker (near the Command Post) are removed.
    • Frontline mod (see below for description).
    • The script includes all ETPro map script fixes.
    • The script includes mortis' script fixes for Battery.
  4. Compatibility
    The script should work with all mods which support custom map scripts, though it was only tested with ETPro and noquarter. It has been reported also to work with Jaymod. Please leave a message when you run it successfully with other mods.

    There is a separate version for noquarter, since noquarter doesn't seem to support the "set" command completely in the way as ETPro does. Simply use the script "battery_noquarter.script", place it into your mapscript directory and rename it to "battery.script". The only disadvantage compared to the default script is that players get the "You are near ..." message when standing near the Bunker Assault Ramp materials, even when they are not visible because the ramp is currently built.
  5. Old versions
    For older version of the map script check this thread: http://forum.splatterladder.com/index.php?showtopic=6317
  6. Screenshots
    • The Allied command map on map start:
      Attached File  allied_cm.jpg ( 48.03K ) Number of downloads: 234
    • The Axis command map on map start, note that the command post and all MG nests are already built and note the Axis spawn flag near the Backdoor (in the lower right):
      Attached File  axis_cm.jpg ( 45.84K ) Number of downloads: 200
    • The materials to build the Bunker Assault Ramp are located inside the bunker near the North-West MG nest:
      Attached File  bunker_ramp_materials.jpg ( 84.1K ) Number of downloads: 201
    • The Bunker Assault Ramp opens a new way into the bunker for Allies. Axis can destroy this ramp with satchel or dynamite:
      Attached File  bunker_ramp.jpg ( 101.53K ) Number of downloads: 235
    • Removed all spawns at the command post. Axis can spawn near the Backdoor (as long as their command post is up), Allies spawn at the beach or inside the West Bunker (after the flag is taken). Additionally the East Bunker MG nests are removed.
      Note: Check below for Frontline mod description.
      Attached File  east_bunker.jpg ( 71.88K ) Number of downloads: 208
    • The Axis spawn near the Backdoor as long as the Axis command post is up:
      Attached File  axis_backdoor_spawn.jpg ( 79.86K ) Number of downloads: 192
    • Axis can rebuild the Backdoor. Allies can destroy a rebuilt Backdoor with satchel or dynamite (to destroy it for the first time they still need dynamite):
      Attached File  back_door_materials.jpg ( 75.69K ) Number of downloads: 213
  7. Bug reports and suggestions
    Feel free to post bug reports or suggestions into this thread.


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Ragnar_40k
post Aug 3 2007, 05:19 PM
Post #2


Group Icon General of the Army

Group: RtCW/ET-Division

Joined: 3-December 04
From: Berlin, Germany
Member No.: 1791



Some suggestions for next version:
  • Add 4th forward spawn for Allies, when Generator is down.
  • Add 1 or 2 sniper positions in the water (I checked the map and some dinghies can be cloned)
  • Add special alarm sound for plants at the Gun Controls to distinguish it from other plants.
  • Add a dynamitable door at front bunker, so Allies need to capture and hold the flag before getting into the bunker.


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Posts in this topic
- Ragnar_40k   Ragnars Battery Script   Jul 13 2007, 03:52 AM
- - bleeding   nice dude that fixes lots of problems ^^   Jul 13 2007, 04:37 AM
- - Sonyfan   Script auf No Quarter leider nicht funktionsfähig...   Jul 13 2007, 02:28 PM
|- - *=DCM=*TALON1973   QUOTE(Sonyfan @ Jul 13 2007, 03:28 PM) Sc...   Jul 13 2007, 03:02 PM
- - Ragnar_40k   Added separate script with a fix for no quarter (s...   Jul 13 2007, 03:34 PM
- - Ragnar_40k   New version 2007-07-15: - Fixed: Bug with misplace...   Jul 15 2007, 08:49 PM
- - Toxin   rag, deine website geht nimmer (die im profil). we...   Jul 15 2007, 11:40 PM
- - Ragnar_40k   QUOTE(Toxin @ Jul 16 2007, 12:40 AM) rag,...   Jul 16 2007, 01:01 AM
|- - Toxin   ZITAT(Ragnar_40k @ Jul 16 2007, 02:01 AM)...   Jul 16 2007, 10:09 AM
- - Ragnar_40k   I wonder if I should add some (4? 6?) forward spaw...   Jul 16 2007, 04:46 PM
|- - NHLfan   ZITAT(Ragnar_40k @ Jul 16 2007, 05:46 PM)...   Jul 16 2007, 07:22 PM
- - OverMav   Moin Moin Leutz Wuerde auch fuer den 2ten Spawnpo...   Jul 17 2007, 11:23 PM
- - Ragnar_40k   QUOTE(OverMav @ Jul 18 2007, 12:23 AM) .....   Jul 17 2007, 11:58 PM
- - OverMav   Zuerst den Command Post zerstören, dann spawnen d...   Jul 18 2007, 01:04 AM
- - Ragnar_40k   QUOTE(OverMav @ Jul 18 2007, 02:04 AM) Ja...   Jul 18 2007, 02:28 AM
- - *=DCM=*TALON1973   any chance of translating any questions on the top...   Jul 18 2007, 08:31 AM
- - Toxin   2   Jul 18 2007, 08:57 AM
- - Ragnar_40k   QUOTE(*=DCM=*TALON1973 @ Jul 18 2007, 09...   Jul 18 2007, 10:04 PM
- - Ragnar_40k   New version: 2007-07-18 - Fix: Added missing quote...   Jul 18 2007, 10:26 PM
|- - {NB}DrRyan   Feine Sachen sind das hier. ...und da ich meine...   Jul 19 2007, 04:48 PM
- - Solaris   Zu Battery sag ich nur das: Battery dave   Jul 22 2007, 01:03 PM
- - Ragnar_40k   Some suggestions for next version:Add 4th forward ...   Aug 3 2007, 05:19 PM
- - Hellraiserr   Does this work alsow with etpub? Last time i tryd ...   Aug 13 2007, 03:37 PM
- - macbeth   hello we started to,play today this new battery ma...   Aug 22 2007, 05:17 PM
- - *=DCM=*TALON1973   are you talking about battery with ragnars scripts...   Aug 23 2007, 01:33 PM
- - rambo13   ragnar 20k u seems to be very good scripter... im ...   Jan 4 2008, 12:22 PM
- - Fist///   Hi Leute, Ich hab mir da mal das Battery.script a...   Aug 19 2008, 09:52 AM
- - Krauersaut   Das liegt möglicherweise daran, dass es für ETPr...   Aug 19 2008, 10:15 AM
- - Ragnar_40k   Das Script benutzt Sachen, die erst durch ETPro (u...   Aug 19 2008, 10:25 AM


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