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![]() - please write in English which sounds sense (orthography should be recognizable) - no rumours, no clan-news (except larger events) - always with list of reference/originator - please create compact news, 4-10 lines, colors, bold and cursive fontype is allowed (*) We decide finally which news will be published or not. Not published news remains here only if it is acceptable. |
![]() - bitte vernünftiges Deutsch mit erkennbarer Rechtschreibung ;) - keine Gerüchte, keine Clannews (ausgenommen größere Veranstaltungen) - immer mit Quellen- oder Urheberangabe - bitte kompakte News, 4-10 Zeilen, Farbe, fett, kursiv möglich (*) Wir entscheiden letztlich, welche News veröffentlicht wird und welche nicht. Nicht veröffentlichte News bleiben hier in diesem Forum bestehen, es sei denn sie sind für uns inakzeptabel. |
![]() - lisible et sans fautes ;) - pas de "on dit", pa de news des clans (sauf les grandes manifs) - toujours citer les sources - essaies de faire compact, 4 - 10 lignes, couleur, gras possible (*) On decide a la fin, laquelle des news va etre publie und laquelle non. News non publies restent dans ce forum, sauf si elle est inacceptable! |
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#1
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's a first look at the basic Allied and Axis player skins for Battalion 1944
![]() ![]() ![]() Very nice indeed ![]() Also, in further news, Wasti, a map-maker from the Battalion 1944 website, gave us Wolf ET fans a real treat tonight when he showed us what could be done when using the Unreal Editor for custom map creation. Here's what he had to say : "You can already play around in the unreal editor to make custom maps. However, obviously all of the Battalion 1944 assets aren't available to the public yet. So really for now, we are only able to do terrain layouts and rough drafts of maps using the default assets in UE (or making our own). For example, here are a few shots of an (extremely)rough draft of Fuel dump from Wolf:ET in unreal 4 that I did just to get the layout and scale correct and ready for when the assets for Battalion 1944 are released to modders." - Wasti ![]() "Here is a shot of a rough tank and the tunnel. I have light sources, I just haven't taken the time to make a model for the lanterns and lamps yet. I'm still playing around with the lighting balance in the tunnel, I'm not sure if I can reuse the original spots for the lighting yet but that's how I have it set up for now." - Wasti ![]() Superb work from Wasti and I'm really looking forward to seeing more of his excellent mapping ![]() ![]() -------------------- ![]() |
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#2
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![]() ![]() Group: Members Joined: 19-September 07 From: South of France xDDDDD Member No.: 59683 ![]() |
I don't want to start any blasphemous rumor, but I think ...
ET is the best FPS in the world ! -------------------- |
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#3
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
I don't want to start any blasphemous rumor, but I think ... ET is the best FPS in the world ! We had this type of discussion already, over on our Clan forums, $mart bro. No one loves Wolf ET more than we do, for over 13 years now we've supported this great game. However, after researching Battalion 1944, we feel this new World War 2 FPS could really be our new Wolf ET. Will we, as a Clan, abandon Wolfenstein Enemy Territory? Never, the World of Wolfenstein is in our blood. We will, though, be testing Battalion 1944 from alpha to beta to final release, to see if we really do have a new World War 2 FPS to get excited about. From what we've seen so far, though, the answer most definitely has to be, "yes", bro ![]() I think this game will only be available on steam? "Once we’re happy with the state of the game we’ll be able to launch on PlayStation 4, Xbox One and Steam." - Bulkhead Interactive I hope that answers your question, Estorado ![]() -------------------- ![]() |
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#4
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![]() ![]() Group: Members Joined: 19-January 05 Member No.: 3319 ![]() |
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Lo-Fi Version | Time is now: 10th May 2025 - 03:02 AM |