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![]() - please write in English which sounds sense (orthography should be recognizable) - no rumours, no clan-news (except larger events) - always with list of reference/originator - please create compact news, 4-10 lines, colors, bold and cursive fontype is allowed (*) We decide finally which news will be published or not. Not published news remains here only if it is acceptable. |
![]() - bitte vernünftiges Deutsch mit erkennbarer Rechtschreibung ;) - keine Gerüchte, keine Clannews (ausgenommen größere Veranstaltungen) - immer mit Quellen- oder Urheberangabe - bitte kompakte News, 4-10 Zeilen, Farbe, fett, kursiv möglich (*) Wir entscheiden letztlich, welche News veröffentlicht wird und welche nicht. Nicht veröffentlichte News bleiben hier in diesem Forum bestehen, es sei denn sie sind für uns inakzeptabel. |
![]() - lisible et sans fautes ;) - pas de "on dit", pa de news des clans (sauf les grandes manifs) - toujours citer les sources - essaies de faire compact, 4 - 10 lignes, couleur, gras possible (*) On decide a la fin, laquelle des news va etre publie und laquelle non. News non publies restent dans ce forum, sauf si elle est inacceptable! |
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#1
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's a first look at the basic Allied and Axis player skins for Battalion 1944
![]() ![]() ![]() Very nice indeed ![]() Also, in further news, Wasti, a map-maker from the Battalion 1944 website, gave us Wolf ET fans a real treat tonight when he showed us what could be done when using the Unreal Editor for custom map creation. Here's what he had to say : "You can already play around in the unreal editor to make custom maps. However, obviously all of the Battalion 1944 assets aren't available to the public yet. So really for now, we are only able to do terrain layouts and rough drafts of maps using the default assets in UE (or making our own). For example, here are a few shots of an (extremely)rough draft of Fuel dump from Wolf:ET in unreal 4 that I did just to get the layout and scale correct and ready for when the assets for Battalion 1944 are released to modders." - Wasti ![]() "Here is a shot of a rough tank and the tunnel. I have light sources, I just haven't taken the time to make a model for the lanterns and lamps yet. I'm still playing around with the lighting balance in the tunnel, I'm not sure if I can reuse the original spots for the lighting yet but that's how I have it set up for now." - Wasti ![]() Superb work from Wasti and I'm really looking forward to seeing more of his excellent mapping ![]() ![]() -------------------- ![]() |
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#2
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![]() Group: Members Joined: 22-November 11 From: Serbia Member No.: 120893 ![]() |
Well it will be released next year?
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#3
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Well it will be released next year? ![]() Yes, Nico, the alpha testing will start early next year for Battalion 1944. -------------------- ![]() |
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#4
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![]() Group: Members Joined: 22-November 11 From: Serbia Member No.: 120893 ![]() |
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#5
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's a "sneak peek" of the fully customisable "Battalion 1944" loadout screen, featuring the American 101st Airbourne unit with their mohawks and warpaint
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#6
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![]() ![]() Group: Members Joined: 12-February 10 Member No.: 90298 ![]() |
Seeing acqu's ET Headquarters mod, this wouldn't be too far fetched for Enemy Territory. I always thought having a bit of personalization would be a nice addition to the game.
Anyways, I like customization and in my opinion it is the best way to have unlocks, rewards or micro-transactions on a purely cosmetic level and not with gameplay changes. I think Battalion 1944 could be a nice game to play in the future and if they refrain from gameplay unlocks/transactions it's even better. This post has been edited by keMoN: Dec 20 2016, 09:53 PM -------------------- |
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Lo-Fi Version | Time is now: 10th May 2025 - 02:44 AM |