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Day of Infamy Mapping Contest |
Sep 16 2016, 03:54 PM
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#1
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Day of Infamy Mapping Contest We are excited to team up with GameBanana and MapCore to bring you Day of Infamy’s first official map contest. Prizes are sponsored by Corsair, Wall Worm, and New World. Participants have 10 weeks, from the 15th of September 2016 until Midnight (GMT) on the 24th of November 2016 to create, test and upload an original or Day of Defeat inspired map for Day of Infamy. Maps will be judged by the developers at New World along with the staff at MapCore and GameBanana. The contest is hosted on GameBanana, you can find full contest information HERE . In addition, we have published a new developer blog by our lead level designer Jeroen van Werkhoven. In this blog he outlines our design process and provides advice for level designers looking to enter the contest. Check out the blog HERE . -------------------- |
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Jan 24 2017, 02:12 AM
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#2
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Second Lieutenant Group: Members Joined: 22-November 11 From: Serbia Member No.: 120893 |
Hello Gang$ta,
I wounder, if "DOI" has some trackers and is it available for playing online? Like servers, serverlist's, clan list's, and how much does it cost's on steam? I left W:ET, and would like to try this one out. Cheers, Nico |
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Jan 24 2017, 09:53 AM
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#3
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Staff Sergeant Group: Members Joined: 12-February 10 Member No.: 90298 |
Ah yes, you sent me the link to that one on Steam. Good stuff.
Is it possible to port maps from W:ET? Obviously they would need to be heavily adjusted to fit the different gametype, but just talking about the basics. -------------------- |
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Jan 24 2017, 09:50 PM
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#4
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Private 1st Class Group: Members Joined: 20-December 13 From: Nairn Member No.: 429690 |
Ah yes, you sent me the link to that one on Steam. Good stuff. Is it possible to port maps from W:ET? Obviously they would need to be heavily adjusted to fit the different gametype, but just talking about the basics. Hi keMoN Yes it is possible depending on the map type at the moment entitys ie Texture Entities also some models would need converting also things like the cp and the triggers for dynamte won`t work but as it stands it is possible. -------------------- |
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