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Vanguard: Normandy 1944, World War 2 FPS |
Sep 22 2018, 12:00 AM
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#1
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Vanguard: Normandy 1944 In "Vanguard: Normandy 1944" players fight to survive in hardcore multiplayer combat for historic D-Day objectives on real battlefields. It’s June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives as the elite 6th Airborne, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter. Join the "Vanguard: Normandy 1944" Kickstarter for as little as £10: Vanguard: Normandy 1944 Kickstarter -------------------- |
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Sep 22 2018, 10:29 AM
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#2
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
will keep an eye for this new game and if mappers and modders will be active
i saw so many new games but not so much maps and mods than now i prefere to wait i am too used to had and still having mappers and botfilers helping to dont let ET dying -------------------- |
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Sep 24 2018, 07:11 PM
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#3
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Staff Sergeant Group: Members Joined: 12-August 14 Member No.: 439171 |
will keep an eye for this new game and if mappers and modders will be active i saw so many new games but not so much maps and mods than now i prefere to wait i am too used to had and still having mappers and botfilers helping to dont let ET dying The engine looks appealing but as Kate said, we've seen many of those coming and going. You must have noticed in the video that you can't run and shoot. Every game that forces soldiers to stand still while shooting is a waste of money.... I think ETclegacy is our best shot on the goal at this point. I can't believe that from all those startup companies no one ever picked up what made ET so successful and brought this forward on another engine. We're still on the q3 engine which is how old, 15 years now........ Good thing is we know this engine very well, which finally results in good custom made maps.but at some point we need another engine.... |
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Sep 25 2018, 03:12 PM
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#4
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
You must have noticed in the video that you can't run and shoot. I actually didn't notice that, Teuthis, I'll have to check the video again now . I can't believe that from all those startup companies no one ever picked up what made ET so successful and brought this forward on another engine......at some point we need another engine.... I agree 100%, amigo. I think the "ET:Legacy" crew should release their next version update and then inform us that this will be their last backwards-compatible release and that they're moving to a new engine. -------------------- |
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Sep 25 2018, 10:40 PM
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#5
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Staff Sergeant Group: Members Joined: 6-July 14 From: Goldrush Member No.: 438751 |
You must have noticed in the video that you can't run and shoot. I actually didn't notice that, Teuthis, I'll have to check the video again now . I can't believe that from all those startup companies no one ever picked up what made ET so successful and brought this forward on another engine......at some point we need another engine.... I agree 100%, amigo. I think the "ET:Legacy" crew should release their next version update and then inform us that this will be their last backwards-compatible release and that they're moving to a new engine. You both think wrong.... to a certain extent. No different engine we need - new engine breaks current mods logic made ET what it is gamer face it today, a game of variety, dynamic core concept and build around achieving something than winning, contemporary games idea. We do need a sufficient anti-cheat and more flexible UI and improved upon server abilities. A slight enhanced build of idTech, maybe some open source engine based on it, might work out the kinks of original tech used. Anything else pure waste of time, if not actively made by fans, say team at ETLegacy. Newer games are eSports focused, you simply can't have 2 communities united into one and pretend a good/balanced game serving 2 generations of players. No. Competitive players: play wahtever else you like. Oldskool players: let us have our game, our time. We love being tactical in heart. More so ET Legacy won't change engines. Only 5-something devs doing it, they aren't the capacity of id Software/Splash Damage/Nerve Software (original WolfET/RTCW makers), a lot of work still to do to have important features into ETL, even that is hard to do when everyone is adding bugreports daily. This post has been edited by N3rwitZ: Sep 25 2018, 10:43 PM -------------------- |
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Lo-Fi Version | Time is now: 24th November 2024 - 02:11 AM |