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Ragnars Battery Script |
Jul 18 2007, 08:31 AM
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#16
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Private 1st Class Group: Members Joined: 10-November 05 Member No.: 17483 |
any chance of translating any questions on the topic to english please like the work done so far on this. would also love it if the map could be changed slightly to have 2 large dinghy's in the water for snipers
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Jul 18 2007, 08:57 AM
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#17
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Lieutenant Colonel Group: Members Joined: 4-April 05 From: germany/cologne Member No.: 6469 |
2
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Jul 18 2007, 10:04 PM
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#18
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General of the Army Group: RtCW/ET-Division Joined: 3-December 04 From: Berlin, Germany Member No.: 1791 |
would also love it if the map could be changed slightly to have 2 large dinghy's in the water for snipers The problem is that the dingy model is not part of vanilla W:ET and therefore the map script would require the server admin to install (and the client to download) an additional .pk3-file with this model. -------------------- |
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Jul 18 2007, 10:26 PM
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#19
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General of the Army Group: RtCW/ET-Division Joined: 3-December 04 From: Berlin, Germany Member No.: 1791 |
New version: 2007-07-18
- Fix: Added missing quote in a wm_announce - Fix: Axis Command Post sound is now enabled on map start +Add: Frontline mod (see below) Frontline mod The Frontline mod enables variable front lines () at the back of Battery. When Allies complete objectives at the back then they spawn closer to the Backdoor, moving the front line closer to the Backdoor. When Axis deny Allies an objective (e.g. by rebuilding the Backdoor), then Allies are pushed back towards the beach. To make it work the Allied East Spawn flag has been moved up the cliff: Allied_East_Beach_Spawn.jpg ( 48.15K ) Number of downloads: 132 Depending on the total front line point count Allies spawn closer to the flag, pushing the front line closer to the back door. There are 3 objectives which influence the front line point count:
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Jul 19 2007, 04:48 PM
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#20
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Sergeant First Class Group: Members Joined: 14-December 05 From: on the weaker team Member No.: 19303 |
Feine Sachen sind das hier.
...und da ich meinen Post nicht löschen kann, obwohl ich die Antwort auf meine Frage gefunden habe, sag ich einfach nochmal: Gut gemacht, Ragnar! This post has been edited by {NB}DrRyan: Jul 19 2007, 04:50 PM -------------------- |
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Jul 22 2007, 01:03 PM
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#21
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Sergeant Group: Members Joined: 7-June 07 Member No.: 53748 |
Zu Battery sag ich nur das: Battery dave
This post has been edited by Solaris: Jul 22 2007, 01:04 PM |
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Aug 3 2007, 05:19 PM
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#22
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General of the Army Group: RtCW/ET-Division Joined: 3-December 04 From: Berlin, Germany Member No.: 1791 |
Some suggestions for next version:
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Aug 13 2007, 03:37 PM
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#23
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Master Sergeant Group: Members Joined: 4-July 05 From: Netherlands weedheaven Member No.: 10679 |
Does this work alsow with etpub? Last time i tryd the server didnt went to the nextmap it only kept saying connection interupted and did nothing I hope it can be made to work with etpub. nice script
This post has been edited by Hellraiserr: Aug 13 2007, 03:41 PM -------------------- |
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Guest_macbeth_* |
Aug 22 2007, 05:17 PM
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#24
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Guests |
hello
we started to,play today this new battery map version but we noticed some terrains textures missing (not the same that for the original map) Visit My Website Visit My Website and also the lights are with red,green and blue lines Visit My Website are u fixing that for a new release? thanks anyway very great job |
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Aug 23 2007, 01:33 PM
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#25
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Private 1st Class Group: Members Joined: 10-November 05 Member No.: 17483 |
are you talking about battery with ragnars scripts or are you talking about battery_recharge ?? which is a total makeover that has been done by 2bit from the tibet clan.
i'd actually love to see some of ragnars script incorprated into 2bits map ... the ramp for allies at axis mg and blowable back door/rebuild but maybe thats for anoter day.... glad to hear the dingys are going to make it in ragnar :) hows it comming along anyway ?? This post has been edited by *=DCM=*TALON1973: Aug 23 2007, 01:34 PM -------------------- |
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Jan 4 2008, 12:22 PM
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#26
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Private 1st Class Group: Members Joined: 29-December 06 Member No.: 41813 |
ragnar 20k u seems to be very good scripter... im building my own map but it wont start anymore coz of ive made something wrong in the script, theres one script from battery too but it wont work rite
so plz check it out ragnar 40k http://forum.splatterladder.com/index.php?showtopic=7729 |
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Aug 19 2008, 09:52 AM
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#27
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Sergeant First Class Group: Members Joined: 10-April 07 From: BERLIN Member No.: 50035 |
Hi Leute,
Ich hab mir da mal das Battery.script ausm Forum runtergeladen und wollte es auf etmain testen. Hab dazu ne .pk3 gemacht in der sind ui maps und scripts ordner (.scripts sind im Maps ordner) Normalerweise lädt er die .scripts alle aber diesmal kommt ne Fehlermeldung sobald er versucht battery zu laden: QUELLTEXT G_Script_ScriptParse(), Error (line 3040): unknown action: set. Ich finde in dem script aber keine 3040te line ^^ die letzte ist bei mir die 2941te line (nach der 2901 steht nichts mehr). Hat jemand vielleicht ne Ahnung warum mir die 3040te line angezeigt wird oder was den Fehler beheben könnte?? Kann man das script eigentlich überhaubt auf main benutzen (ohne Adminmod)? ps. es sind nur standart maps aufm server. This post has been edited by Fist///: Aug 19 2008, 09:54 AM -------------------- |
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Aug 19 2008, 10:15 AM
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#28
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General of the Army Group: Management Joined: 2-January 06 From: Europe Member No.: 20317 |
Das liegt möglicherweise daran, dass es für ETPro ist??
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Aug 19 2008, 10:25 AM
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#29
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General of the Army Group: RtCW/ET-Division Joined: 3-December 04 From: Berlin, Germany Member No.: 1791 |
Das Script benutzt Sachen, die erst durch ETPro (und später auch durch andere Mods) eingeführt wurden, z.B. das Hinzufügen oder Klonen von Objekten.
Was ohne spezielle Modunterstützung möglich ist hatte ich hier mal gemacht: http://returntocastlewolfenstein.filefront...ime_Bonus;19152 (2003 - lang ist's her). -------------------- |
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