sl.Home | sl.Search | sl.Forum | sl.Settings | sl.Serverlist | sl.Maplist | sl.Team | sl.Wiki |
If you want to make advertisement for your server, you should not forget the following data: - server name in the line for reference text - IP address - server rules? - URL to your server or use [servermonitor] » further information |
Wenn du Werbung für deinen Server machen willst, dann solltest du folgende Angaben nicht vergessen: - Servername in der Betreffzeile - IP-Adresse - Serverregeln? - URL zu deinem Server oder benutze [servermonitor] » weitere Informationen |
Si tu veux faire de la pube pour ton serveur, alors il faut pas oublier les points suivants: - Le nom du serveur dans la ligne du sujet - l'adresse IP - Les regles du serveur - URL vers ton serveur ou utilises le [servermonitor] » autres infos |
Radar_tank_b2 |
May 16 2022, 09:13 PM
Post
#1
|
|
Staff Sergeant Group: Members Joined: 12-August 14 Member No.: 439171 |
Hey folks,
Hope you’re doing all well. Not sure whether you have seen and tested the new map radar_tank_b2 already, but based on the feedback I got from the ETS clan (thanks Kate), we call this the final version of the map. I don’t see the map being played much, which might be also related to the fact that it’s not officially published yet. But call this project now closed. Feel free to publicly announce (or not) ;) Best! T |
|
|
May 19 2022, 07:42 PM
Post
#2
|
|
Sergeant Group: Members Joined: 23-May 08 From: Stuttgart Member No.: 72085 |
yeah really nice map.
i'll put it into my rotation |
|
|
May 22 2022, 07:20 AM
Post
#3
|
|
Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
@Teuthis been waiting for you to publish this map, yes we still play it times to times
ask at ets for botfiles what about an other map version soon -------------------- |
|
|
May 22 2022, 11:08 AM
Post
#4
|
|
Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
-------------------- |
|
|
May 23 2022, 07:25 PM
Post
#5
|
|
Staff Sergeant Group: Members Joined: 12-August 14 Member No.: 439171 |
@Teuthis what about an other map version soon Any wishes & ideas for a new map version? It remains a problem that you guys always want maps that fit the 20 year old hunkmeg settings. This makes it difficult to create new map versions. The vanilla maps are made in a way that they are close to these hunkmeg settings. Any decent change will require higher hunkmegs. Since you don’t wanna play higher hunkmeg maps to not lose any player who can’t change the hunkmegs, we’re a bit hand-cuffed with our possibilities |
|
|
Jun 10 2022, 07:50 PM
Post
#6
|
|
Second Lieutenant Group: Members Joined: 10-November 08 From: US Member No.: 78526 |
Hello,
What's the difference between stock and custom version? Thanks in advance. -------------------- |
|
|
Jun 11 2022, 09:31 AM
Post
#7
|
|
Staff Sergeant Group: Members Joined: 12-August 14 Member No.: 439171 |
Hello, What's the difference between stock and custom version? Thanks in advance. The difference is that the original vanilla maps are at the edge of the default hunkmeg requirements. Any decent change of the map comes with changes in brushwork and entities and this increases graphical demands which increase the hunkmeg requirements. So only subtle changes are possible in most cases. Could be solved by that players change their config to allow higher graphic settings. If that‘s not wanted, we are limited in our possibilities. |
|
|
Jun 12 2022, 10:36 AM
Post
#8
|
|
Major Group: Members Joined: 19-September 07 From: South of France xDDDDD Member No.: 59683 |
Hello Theutis and thanks for all your maps
Concerning hunkmegs, are you sure some tips permit to reduce them ? I mean look at the "Praetoria - mission 2" map , very beautiful and many places, but only 56 MB required ? V55 -------------------- |
|
|
Jun 13 2022, 09:14 PM
Post
#9
|
|
Staff Sergeant Group: Members Joined: 12-August 14 Member No.: 439171 |
Hello Theutis and thanks for all your maps Concerning hunkmegs, are you sure some tips permit to reduce them ? I mean look at the "Praetoria - mission 2" map , very beautiful and many places, but only 56 MB required ? V55 That‘s not so easy answered. It depends on the map itself and if there are options to decrease graphical demand. As a rule of thump, the more the player can see from the landscape, the higher the graphical demand and hence the hunkmegs. The vanilla maps are either open terrain (Fueldump, Radar, etc) or very detailed (goldrush). This makes it difficult to change these maps without increasing the demand for the graphic memory. The ET default hunkmegs were made to fit the standards in 2003. unnecessary to say that our computers are now much faster and better equipped to deal with higher memory requirements. Imagine someone would ask you to play in the 2003 default screen resolution of 800x600. Would you still play? ETlegacy uses higher hunkmegs per default and this is the only way the game can stay alive. If people don‘t wanna change their hunkmegs, then we won‘t see much new maps out of my hands. Fueldump reverse was easy since I didn‘t change the brushwork. Radar tank is already borderline since we needed new tunnel. All other vanilla maps I changed all require higher hunkmegs and that‘s why I don‘t finish and publish them |
|
|
Lo-Fi Version | Time is now: 9th November 2024 - 10:42 AM |