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> Map source file released - Capuzzo Airport
Sage
post Jul 23 2015, 04:18 PM
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There is start and end for everything. We tried to roll this big rock over 7 years ago. But! After bashing head in the desk. After man tears (small one ! ). After huge argues that could last months! After outstanding feeling of joy for getting done with things that felt impossible! After having a blast on public servers and with great friends! It is time to put the final stamp on this project and move on the next challenges.

Here I present you the Final Map Source of Capuzzo Airport for Wolfenstein Enemy Territory! Feel free to use this file to learn and take parts of the map. If you do, please remember us in your map readme.

Please do not make a new version of this map without asking us!

Screenshots from the editor:




Screenshots from the game:











Link to Capuzzo Airport release thread
!


Download Source Files


See you on the servers!

This post has been edited by Sage: Jul 27 2015, 05:05 PM
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Wolf Enstein
post Jul 23 2015, 05:46 PM
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That's very kind of you, Sage, I'm sure that many map makers will download and learn from your files thanks.gif super.gif .


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ETc|Jay
post Jul 23 2015, 06:17 PM
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thanks for this source, will take a look on it :)

in wich mode the map was compiled?

This post has been edited by ETc|Jay: Jul 23 2015, 06:18 PM


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Sage
post Jul 24 2015, 02:58 PM
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QUOTE (ETc|Jay @ Jul 23 2015, 08:17 PM) *
thanks for this source, will take a look on it :)

in wich mode the map was compiled?


The map is for regular Wolfenstein Enemy Territory mods. Etmain, Etpro, Etpub, NQ etc.
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Boosted
post Jul 24 2015, 03:24 PM
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QUOTE (Sage @ Jul 24 2015, 03:58 PM) *
QUOTE (ETc|Jay @ Jul 23 2015, 08:17 PM) *
thanks for this source, will take a look on it :)

in wich mode the map was compiled?


The map is for regular Wolfenstein Enemy Territory mods. Etmain, Etpro, Etpub, NQ etc.

I think he meant the Compile Options you used :)
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CS|kOoL
post Jul 24 2015, 04:30 PM
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Hi all,

@Sage It is very appreciated , so rare to see a mapper publishing his source of map , thanks very much for it :)

After all it is not surprising , i say it because i know that you are a nice guy and you work hard (even these last weeks) for keeping our favourite game alive !!




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Sage
post Jul 24 2015, 06:27 PM
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QUOTE (Boosted @ Jul 24 2015, 05:24 PM) *
QUOTE (Sage @ Jul 24 2015, 03:58 PM) *
QUOTE (ETc|Jay @ Jul 23 2015, 08:17 PM) *
thanks for this source, will take a look on it :)

in wich mode the map was compiled?


The map is for regular Wolfenstein Enemy Territory mods. Etmain, Etpro, Etpub, NQ etc.

I think he meant the Compile Options you used :)


Hmm my bad! Here is the very secret light switches (others are default). If someone is unknown with -threads switch, it lets me watch youtube with the last CPU core. xD

[q3map2] -light -fast -threads 3 -dirty -samples 3 -bouncescale 0.75 -bounce 4 -external -lightmapsize 256 "[MapFile]"
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ETc|Jay
post Jul 26 2015, 11:04 AM
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i allways compiled my/friends maps in this mode. Will try later to compile the map like yours to see a different. thanks for the tip.

if you want to see our last map you can check it here with the compile i did et.clan-etc.de:27990 pw is hasenfuss

This post has been edited by ETc|Jay: Jul 26 2015, 11:08 AM
Attached File(s)
Attached File  gtk_compile.png ( 89.91K ) Number of downloads: 26
 


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Sage
post Jul 27 2015, 01:29 PM
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QUOTE (ETc|Jay @ Jul 26 2015, 01:04 PM) *
i allways compiled my/friends maps in this mode. Will try later to compile the map like yours to see a different. thanks for the tip.

if you want to see our last map you can check it here with the compile i did et.clan-etc.de:27990 pw is hasenfuss


I was not able to join the server.

I will explain to you why I finally settled with these switches instead of the GTK defaults. No matter if you want to know it or not. I use quite similar setup for all my maps, with just little variety. Your setup is probably little lighter on the memory and result in lighter map but probably have longer compile time (bounce 8).

-Having no filter switch, this was recommended not to use by experienced q3map2 users and Ydnar, used this for a long time. Filter seems to weaken the quality because it blurs shadows (cheaper smoothening). This is why I use -samples 3, it adds most to the quality. Also I have some switches in the sky shader that also smooth the shadows.
-Samples 3 instead of 2, for above reasons.
-dirty add some crisp
-bouncescale 0.75 because terrain colours walls too much with red or green depending on terrain (on some maps I even use 0,5)
-bounce 4, because there is not really noticeable difference to 8 to me. Sometimes I use 2.


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