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#1
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![]() Group: Members Joined: 23-May 08 From: Stuttgart Member No.: 72085 ![]() |
Hi @ all
since years we have the problem that the bus in eagles2ways dissappears when an xmas mod is added. it seems to be the only map where this happens and its the same with each xmas mod i was using the last years. the bus is still there butyou can't see it as the texture (and only the texture) is mostly beyond the ground. when the player finds the entrance he is "in the air" can anybody tell me how to fix this or write a litte mapscript that fixes the "zeropoint" ![]() |
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#2
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
Hi @ all since years we have the problem that the bus in eagles2ways dissappears when an xmas mod is added. it seems to be the only map where this happens and its the same with each xmas mod i was using the last years. the bus is still there butyou can't see it as the texture (and only the texture) is mostly beyond the ground. when the player finds the entrance he is "in the air" can anybody tell me how to fix this or write a litte mapscript that fixes the "zeropoint" ![]() I renamed the path of the truck model in the bsp via hex editor and edited the mapscript. The Bus is showing, but this didnt work well. The bus model and the bus clip didnt fit. Allways the bus model was behind the clip. ![]() the only working solution i found, is to use older version of the map https://www.wolffiles.de/index.php?filebase&fid=3626 ![]() This post has been edited by ETc|Jay: Dec 5 2021, 03:15 AM -------------------- |
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#3
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
Hi @ all since years we have the problem that the bus in eagles2ways dissappears when an xmas mod is added. it seems to be the only map where this happens and its the same with each xmas mod i was using the last years. the bus is still there butyou can't see it as the texture (and only the texture) is mostly beyond the ground. when the player finds the entrance he is "in the air" can anybody tell me how to fix this or write a litte mapscript that fixes the "zeropoint" ![]() I renamed the path of the truck model in the bsp via hex editor and edited the mapscript. The Bus is showing, but this didnt work well. The bus model and the bus clip didnt fit. Allways the bus model was behind the clip. ![]() the only working solution i found, is to use older version of the map https://www.wolffiles.de/index.php?filebase&fid=3626 ![]() Maybe ask NieK he mights know bout scripting ? -------------------- |
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#4
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![]() Group: Members Joined: 23-May 08 From: Stuttgart Member No.: 72085 ![]() |
i wrote a bit with jay about the Problem.
it seems as it is a problem inside the map file of the b3 version. so probably not solvable via scripting |
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Lo-Fi Version | Time is now: 16th February 2025 - 12:49 PM |