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> Battalion 1944
Nico'x
post Nov 15 2016, 11:44 AM
Post #61


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This game will be cool, and it will be coolest if splatterladder track our servers, clans... grin.gif
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macbeth
post Nov 15 2016, 12:15 PM
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yes but better first to teste this new game grin.gif


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Nico'x
post Nov 15 2016, 03:22 PM
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Well it will be released next year? grin.gif
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Wolf Enstein
post Nov 15 2016, 03:34 PM
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QUOTE (Nico'x @ Nov 15 2016, 04:22 PM) *
Well it will be released next year? grin.gif



Yes, Nico, the alpha testing will start early next year for Battalion 1944.


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Nico'x
post Nov 15 2016, 04:35 PM
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QUOTE (Wolf Enstein @ Nov 15 2016, 03:34 PM) *
QUOTE (Nico'x @ Nov 15 2016, 04:22 PM) *
Well it will be released next year? grin.gif



Yes, Nico, the alpha testing will start early next year for Battalion 1944.


Ya, cant wait! cheers.gif
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Wolf Enstein
post Dec 20 2016, 08:30 PM
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Here's a "sneak peek" of the fully customisable "Battalion 1944" loadout screen, featuring the American 101st Airbourne unit with their mohawks and warpaint super.gif :






brutale.gif


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keMoN
post Dec 20 2016, 09:52 PM
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Seeing acqu's ET Headquarters mod, this wouldn't be too far fetched for Enemy Territory. I always thought having a bit of personalization would be a nice addition to the game.
Anyways, I like customization and in my opinion it is the best way to have unlocks, rewards or micro-transactions on a purely cosmetic level and not with gameplay changes.
I think Battalion 1944 could be a nice game to play in the future and if they refrain from gameplay unlocks/transactions it's even better.

This post has been edited by keMoN: Dec 20 2016, 09:53 PM


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rehhhh
post Dec 20 2016, 10:24 PM
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imaFieldop!


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Wolf Enstein
post Dec 21 2016, 10:19 AM
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QUOTE (keMoN @ Dec 20 2016, 11:52 PM) *
I think Battalion 1944 could be a nice game to play in the future and if they refrain from gameplay unlocks/transactions it's even better.




The Devteam have already confirmed that all in-game "unlocks" will be for cosmetic things only, KeMoN, e.g., name/slogan engraving on your gun, Clan patches on your uniform and so on. Acqu's work for our Wolfenstein community is truly amazing and he should have received far more credit than he has done. Wolf ET needs folk like him nicken.gif .


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keMoN
post Dec 21 2016, 12:46 PM
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QUOTE (Wolf Enstein @ Dec 21 2016, 10:19 AM) *
The Devteam have already confirmed that all in-game "unlocks" will be for cosmetic things only, KeMoN, e.g., name/slogan engraving on your gun, Clan patches on your uniform and so on.

That's good news.

QUOTE (Wolf Enstein @ Dec 21 2016, 10:19 AM) *
Acqu's work for our Wolfenstein community is truly amazing and he should have received far more credit than he has done. Wolf ET needs folk like him nicken.gif .

Yes, so true. The interest in his mod was saddening low. In my opinion he did a fantastic job with implementing a concept seen in most modern games into ET and he received way too little credit for that. Who knows, maybe once ET: Legacy is completely stable, we might think about adding such cosmetics to unlock. Would be a neat addition to reward regulars. And it could also be used as an incentive for people to use a built-in 'ranked' system. Anyway, I'm drifting off-topic :tongue:

I have been looking more into Battalion 1944 and Days of War lately and I always get those two confused. I think this video is a very nice start and it brings up a lot of good points.
Idtech3 has unique physics and movement and I think this is what makes me unhappy about most modern games and also both of the above. Strafing, Trick-jumping, etc. are things that you do not see in games anymore. The only exception I know of, being Dirty Bomb which is being developed by Splashdamage.
In Battalion 1944 and Days of War the movement is a weird mix between realism and fast-pace imo. Both games claim to be fast-paced, but playing ET or Dirty Bomb this doesn't feel right.
I'm interested in both and will keep following the development of both so please keep posting updates. It's a bit unfortunate though, because we have been waiting for the return of "old-school" shooters for a long time and now there are immediately two games in this segment. I hope there is room for both and I wish both development teams that their game will be successful! We'll see.

I, personally, will wait for the modding scene of both games to take off, before getting into them. Mainly because like I said, the movement and physics are a major point for me. If there are mods recreating that, then I'm most likely on-board.
Both games already have a vivid community with particular interest in modding, so I'm quite positive we will see something like this, once the games take off.

This post has been edited by keMoN: Dec 21 2016, 12:49 PM


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Wolf Enstein
post Dec 30 2016, 07:03 PM
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Here's Westie's video update on the new "Battalion 1944 Winter Update" brutale.gif :



super.gif


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Nico'x
post Dec 31 2016, 02:00 AM
Post #72


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Will this game support high fps as in W:ET? I run ET in 125 FPS easily, and I'm sure I will be able to run this one too! And when is alpha release? will that be for free? I mean like testing, then we buy the game? "Play Online" available?
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Wolf Enstein
post Dec 31 2016, 02:59 PM
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QUOTE (Nico'x @ Dec 31 2016, 04:00 AM) *
Will this game support high fps as in W:ET? I run ET in 125 FPS easily......



It runs on the "Unreal 4" engine, Nico, so you'll get high FPS.


QUOTE (Nico'x @ Dec 31 2016, 04:00 AM) *
......And when is alpha release?



The "alpha" release is in May.


QUOTE (Nico'x @ Dec 31 2016, 04:00 AM) *
......will that be for free? I mean like testing...



No, bro, you can order "early access" for the game HERE flak.gif



QUOTE (Nico'x @ Dec 31 2016, 04:00 AM) *
..........then we buy the game? "Play Online" available?



We can buy the game near the end of 2017, after all the testing phases are complete, m8 nicken.gif .


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Nico'x
post Dec 31 2016, 03:30 PM
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Thanks Gangsta for these answers! :)
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Wolf Enstein
post Jan 5 2017, 03:56 PM
Post #75


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Another video from Westie, this time focussing on the map details of "BAT44" :



brutale.gif


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