QUOTE(sl.Proddi @ Jun 30 2006, 07:44 PM) [snapback]22743[/snapback]
Servers out of ranking:[FAG] CLAN PUBLIC-XPSAVE -> extremely overtuned XP ratings and distribution / sl.Sonyfan / 2007-04-10
I have played on this server alot and I am an engineer.
[FAG]Raizak is telling the truth.
This is a 60 slot server but the XP rating is not extremely overtuned.
The Chief_Software_Architect will realize there is a difference with this factor.
How does the sl architecture account for these advances?
A "getstatus" based system can not compare to a rcon or log parse system but the system can only be as good as it was designed to be.
The variation of comparison for different factors can(should?) be up to the analysis system.
there can be something like $Current_Player_Count and $Current_Player_Count_Multiplier together?
and $Specific_Mod_Factor(\gamename) since it is different to compare mods and version scenerios under all the various conditions... team kill (\g_friendlyFire)? and is spawn kill allowed (no cvar)? and weapon restriction (\g_heavyWeaponRestriction but what weapons and how much related to player count and other current factors)?
sl is in the best position to encourage servers to include an optional "sets sl_spawnkill 0|1" entry but it can not even matter if the sl architecture is not currently accounting for it... -so \sl_serverClass is out of the question.
and $Current_Map_Factor since each map will offer a unique difference for engineer constructibles and fieldop artilleries and more and if you look to call something fair then Venice and Frostbite will need other comparison variables between them such as listed above and accounting for a map rating factor multiplier.
players have been specifically exploiting the sl system from the beginning, while others do not even pay attention to it... -but no matter the system, there will still be those to exploit it. And even though the sl system is good there will still be people to say it is not good and even with future sl design updates they can(will) be negative about it.
the [FAG] CLAN PUBLIC-XPSAVE server uses typical settings but it is outside of the current ability of the sl design to account for such a server scenerio in comparison with so many other scenerios, so it is easier to put the server out of ranking for now, but if fairness is the goal then how can this seem to be the goal.
You can say this is a problem with the server, but it is not. There is only 1 flamethrower and 1 panzer per team, but sometimes there are 30 players on each team and spawnkill is allowed.
If you can not work out some good solution with that [FAG] then maybe I can engineer some mathematical equation to help... -since the sl rates me at about 20,000 which is clearly not fair!
cheers
ps [FAG]Raizak check your clan sl donation status?